frontends/va: use pipe buffer map instead of texture map
Fixes: eb74f9776
("gallium: split transfer_(un)map into buffer_(un)map and texture_(un)map")
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11141>
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@ -132,7 +132,7 @@ vlVaMapBuffer(VADriverContextP ctx, VABufferID buf_id, void **pbuff)
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box.width = resource->width0;
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box.height = resource->height0;
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box.depth = resource->depth0;
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*pbuff = drv->pipe->texture_map(drv->pipe, resource, 0, PIPE_MAP_WRITE,
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*pbuff = drv->pipe->buffer_map(drv->pipe, resource, 0, PIPE_MAP_WRITE,
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&box, &buf->derived_surface.transfer);
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mtx_unlock(&drv->mutex);
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