anv: Advertise shaderInt64 on Broadwell and above

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This commit is contained in:
Jason Ekstrand 2017-02-23 16:18:00 -08:00
parent bc456749bd
commit b3135c3cf3
2 changed files with 2 additions and 1 deletions

View File

@ -489,7 +489,7 @@ void anv_GetPhysicalDeviceFeatures(
.shaderClipDistance = true, .shaderClipDistance = true,
.shaderCullDistance = true, .shaderCullDistance = true,
.shaderFloat64 = pdevice->info.gen >= 8, .shaderFloat64 = pdevice->info.gen >= 8,
.shaderInt64 = false, .shaderInt64 = pdevice->info.gen >= 8,
.shaderInt16 = false, .shaderInt16 = false,
.shaderResourceMinLod = false, .shaderResourceMinLod = false,
.variableMultisampleRate = false, .variableMultisampleRate = false,

View File

@ -126,6 +126,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
const struct nir_spirv_supported_extensions supported_ext = { const struct nir_spirv_supported_extensions supported_ext = {
.float64 = device->instance->physicalDevice.info.gen >= 8, .float64 = device->instance->physicalDevice.info.gen >= 8,
.int64 = device->instance->physicalDevice.info.gen >= 8,
.tessellation = true, .tessellation = true,
.draw_parameters = true, .draw_parameters = true,
.image_write_without_format = true, .image_write_without_format = true,