fixed alpha channel problem in gl_blend_pixels()

This commit is contained in:
Brian Paul 1999-08-19 15:48:01 +00:00
parent a4dcdcf0ff
commit b30e70436c
1 changed files with 1 additions and 8 deletions

View File

@ -1,4 +1,4 @@
/* $Id: blend.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: blend.c,v 1.2 1999/08/19 15:48:01 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -794,16 +794,9 @@ void gl_blend_pixels( GLcontext *ctx,
/* Read pixels from current color buffer */
(*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask );
if (ctx->RasterMask & ALPHABUF_BIT) {
gl_read_alpha_pixels( ctx, n, x, y, dest, mask );
}
else {
GLuint i;
for (i=0; i<n; i++) {
dest[i][ACOMP] = 255;
}
}
if (!ctx->Color.BlendFunc)
set_blend_function(ctx);