progs/es1: Port eglgears to OpenGL ES 1.1.

This demo requires EGL_MESA_screen_surface to run.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
Chia-I Wu 2009-11-09 13:25:49 +08:00 committed by Brian Paul
parent 381cbc7192
commit b30876658b
3 changed files with 379 additions and 0 deletions

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@ -1,3 +1,4 @@
screen/gears
screen/tri
xegl/drawtex
xegl/es1_info

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@ -13,6 +13,7 @@ ES1_LIB_DEPS = \
WINSYS_OBJS = winsys.o
PROGRAMS = \
gears \
tri
.c.o:
@ -20,6 +21,9 @@ PROGRAMS = \
default: $(PROGRAMS)
gears: gears.o $(WINSYS_OBJS) $(ES1_LIB_DEPS)
$(CC) $(CFLAGS) -o $@ $@.o $(WINSYS_OBJS) $(ES1_LIBS)
tri: tri.o $(WINSYS_OBJS) $(ES1_LIB_DEPS)
$(CC) $(CFLAGS) -o $@ $@.o $(WINSYS_OBJS) $(ES1_LIBS)

374
progs/es1/screen/gears.c Normal file
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@ -0,0 +1,374 @@
/*
* Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
*
* Based on eglgears by
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <assert.h>
#include <GLES/gl.h>
#include "winsys.h"
#ifndef M_PI
#define M_PI 3.14159265
#endif
struct gear {
GLuint vbo;
GLfloat *vertices;
GLsizei stride;
GLint num_teeth;
};
static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static struct gear gears[3];
static GLfloat angle = 0.0;
/*
* Initialize a gear wheel.
*
* Input: gear - gear to initialize
* inner_radius - radius of hole at center
* outer_radius - radius at center of teeth
* width - width of gear
* teeth - number of teeth
* tooth_depth - depth of tooth
*/
static void
init_gear(struct gear *gear, GLfloat inner_radius, GLfloat outer_radius,
GLfloat width, GLint teeth, GLfloat tooth_depth)
{
GLfloat r0, r1, r2;
GLfloat a0, da;
GLint verts_per_tooth, total_verts, total_size;
GLint count, i;
GLfloat *verts;
r0 = inner_radius;
r1 = outer_radius - tooth_depth / 2.0;
r2 = outer_radius + tooth_depth / 2.0;
a0 = 2.0 * M_PI / teeth;
da = a0 / 4.0;
gear->vbo = 0;
gear->vertices = NULL;
gear->stride = sizeof(GLfloat) * 6; /* XYZ + normal */
gear->num_teeth = teeth;
verts_per_tooth = 10 + 4;
total_verts = teeth * verts_per_tooth;
total_size = total_verts * gear->stride;
verts = malloc(total_size);
if (!verts) {
printf("failed to allocate vertices\n");
return;
}
#define GEAR_VERT(r, n, sign) \
do { \
verts[count * 6 + 0] = (r) * vx[n]; \
verts[count * 6 + 1] = (r) * vy[n]; \
verts[count * 6 + 2] = (sign) * width * 0.5; \
verts[count * 6 + 3] = normal[0]; \
verts[count * 6 + 4] = normal[1]; \
verts[count * 6 + 5] = normal[2]; \
count++; \
} while (0)
count = 0;
for (i = 0; i < teeth; i++) {
GLfloat normal[3];
GLfloat vx[5], vy[5];
GLfloat u, v;
normal[0] = 0.0;
normal[1] = 0.0;
normal[2] = 0.0;
vx[0] = cos(i * a0 + 0 * da);
vy[0] = sin(i * a0 + 0 * da);
vx[1] = cos(i * a0 + 1 * da);
vy[1] = sin(i * a0 + 1 * da);
vx[2] = cos(i * a0 + 2 * da);
vy[2] = sin(i * a0 + 2 * da);
vx[3] = cos(i * a0 + 3 * da);
vy[3] = sin(i * a0 + 3 * da);
vx[4] = cos(i * a0 + 4 * da);
vy[4] = sin(i * a0 + 4 * da);
/* outward faces of a tooth, 10 verts */
normal[0] = vx[0];
normal[1] = vy[0];
GEAR_VERT(r1, 0, 1);
GEAR_VERT(r1, 0, -1);
u = r2 * vx[1] - r1 * vx[0];
v = r2 * vy[1] - r1 * vy[0];
normal[0] = v;
normal[1] = -u;
GEAR_VERT(r2, 1, 1);
GEAR_VERT(r2, 1, -1);
normal[0] = vx[0];
normal[1] = vy[0];
GEAR_VERT(r2, 2, 1);
GEAR_VERT(r2, 2, -1);
u = r1 * vx[3] - r2 * vx[2];
v = r1 * vy[3] - r2 * vy[2];
normal[0] = v;
normal[1] = -u;
GEAR_VERT(r1, 3, 1);
GEAR_VERT(r1, 3, -1);
normal[0] = vx[0];
normal[1] = vy[0];
GEAR_VERT(r1, 4, 1);
GEAR_VERT(r1, 4, -1);
/* inside radius cylinder, 4 verts */
normal[0] = -vx[4];
normal[1] = -vy[4];
GEAR_VERT(r0, 4, 1);
GEAR_VERT(r0, 4, -1);
normal[0] = -vx[0];
normal[1] = -vy[0];
GEAR_VERT(r0, 0, 1);
GEAR_VERT(r0, 0, -1);
assert(count % verts_per_tooth == 0);
}
assert(count == total_verts);
#undef GEAR_VERT
gear->vertices = verts;
/* setup VBO */
glGenBuffers(1, &gear->vbo);
if (gear->vbo) {
glBindBuffer(GL_ARRAY_BUFFER, gear->vbo);
glBufferData(GL_ARRAY_BUFFER, total_size, verts, GL_STATIC_DRAW);
}
}
static void
draw_gear(const struct gear *gear)
{
GLint i;
if (!gear->vbo && !gear->vertices) {
printf("nothing to be drawn\n");
return;
}
if (gear->vbo) {
glBindBuffer(GL_ARRAY_BUFFER, gear->vbo);
glVertexPointer(3, GL_FLOAT, gear->stride, (const GLvoid *) 0);
glNormalPointer(GL_FLOAT, gear->stride, (const GLvoid *) (sizeof(GLfloat) * 3));
} else {
glBindBuffer(GL_ARRAY_BUFFER, 0);
glVertexPointer(3, GL_FLOAT, gear->stride, gear->vertices);
glNormalPointer(GL_FLOAT, gear->stride, gear->vertices + 3);
}
glEnableClientState(GL_VERTEX_ARRAY);
for (i = 0; i < gear->num_teeth; i++) {
const GLint base = (10 + 4) * i;
GLushort indices[7];
glShadeModel(GL_FLAT);
/* front face */
indices[0] = base + 12;
indices[1] = base + 0;
indices[2] = base + 2;
indices[3] = base + 4;
indices[4] = base + 6;
indices[5] = base + 8;
indices[6] = base + 10;
glNormal3f(0.0, 0.0, 1.0);
glDrawElements(GL_TRIANGLE_FAN, 7, GL_UNSIGNED_SHORT, indices);
/* back face */
indices[0] = base + 13;
indices[1] = base + 11;
indices[2] = base + 9;
indices[3] = base + 7;
indices[4] = base + 5;
indices[5] = base + 3;
indices[6] = base + 1;
glNormal3f(0.0, 0.0, -1.0);
glDrawElements(GL_TRIANGLE_FAN, 7, GL_UNSIGNED_SHORT, indices);
glEnableClientState(GL_NORMAL_ARRAY);
/* outward face of a tooth */
glDrawArrays(GL_TRIANGLE_STRIP, base, 10);
/* inside radius cylinder */
glShadeModel(GL_SMOOTH);
glDrawArrays(GL_TRIANGLE_STRIP, base + 10, 4);
glDisableClientState(GL_NORMAL_ARRAY);
}
glDisableClientState(GL_VERTEX_ARRAY);
}
static void
gears_draw(void *data)
{
static const GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
static const GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
static const GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(view_rotx, 1.0, 0.0, 0.0);
glRotatef(view_roty, 0.0, 1.0, 0.0);
glRotatef(view_rotz, 0.0, 0.0, 1.0);
glPushMatrix();
glTranslatef(-3.0, -2.0, 0.0);
glRotatef(angle, 0.0, 0.0, 1.0);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
draw_gear(&gears[0]);
glPopMatrix();
glPushMatrix();
glTranslatef(3.1, -2.0, 0.0);
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green);
draw_gear(&gears[1]);
glPopMatrix();
glPushMatrix();
glTranslatef(-3.1, 4.2, 0.0);
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
draw_gear(&gears[2]);
glPopMatrix();
glPopMatrix();
/* advance rotation for next frame */
angle += 0.5; /* 0.5 degree per frame */
if (angle > 3600.0)
angle -= 3600.0;
}
static void gears_fini(void)
{
GLint i;
for (i = 0; i < 3; i++) {
struct gear *gear = &gears[i];
if (gear->vbo) {
glDeleteBuffers(1, &gear->vbo);
gear->vbo = 0;
}
if (gear->vertices) {
free(gear->vertices);
gear->vertices = NULL;
}
}
}
static void gears_init(void)
{
static const GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_NORMALIZE);
init_gear(&gears[0], 1.0, 4.0, 1.0, 20, 0.7);
init_gear(&gears[1], 0.5, 2.0, 2.0, 10, 0.7);
init_gear(&gears[2], 1.3, 2.0, 0.5, 10, 0.7);
}
/* new window size or exposure */
static void
gears_reshape(int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustumf(-1.0, 1.0, -h, h, 5.0, 60.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -40.0);
}
static void gears_run(void)
{
winsysRun(5.0, gears_draw, NULL);
}
int
main(int argc, char *argv[])
{
EGLint width, height;
if (!winsysInitScreen())
exit(1);
winsysQueryScreenSize(&width, &height);
gears_init();
gears_reshape(width, height);
gears_run();
gears_fini();
winsysFiniScreen();
return 0;
}