optimize per-pixel fog program

use the same internal state as for vertex fog. From the old implemenentation,
this changes a SUB+MUL into a MAD for linear fog, and saves a MUL for EXP/EXP2,
plus saves a (constant) parameter. While here, fix the broken (forgotten)
swizzling. (untested)
This commit is contained in:
Roland Scheidegger 2007-02-09 19:21:29 +01:00
parent fcccf89432
commit b2d30ca0cb
2 changed files with 31 additions and 50 deletions

View File

@ -997,7 +997,7 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
break;
}
case STATE_FOG_PARAMS_OPTIMIZED:
/* this makes it possible to use simpler per-vertex fog calcs. POW
/* for simpler per-vertex/pixel fog calcs. POW
(for EXP/EXP2 fog) might be more expensive than EX2 on some hw,
plus it needs another constant (e) anyway. Linear fog can now be
done with a single MAD.

View File

@ -126,16 +126,15 @@ _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
void
_mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
{
static const GLint fogParamsState[] = { STATE_FOG_PARAMS, 0, 0, 0, 0 };
static const GLint fogPStateOpt[] = { STATE_INTERNAL,
STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
static const GLint fogColorState[] = { STATE_FOG_COLOR, 0, 0, 0, 0 };
struct prog_instruction *newInst, *inst;
const GLuint origLen = fprog->Base.NumInstructions;
const GLuint newLen = origLen + 6;
const GLuint newLen = origLen + 5;
GLuint i;
GLint fogParamsRef, fogColorRef; /* state references */
GLint fogPRefOpt, fogColorRef; /* state references */
GLuint colorTemp, fogFactorTemp; /* temporary registerss */
GLfloat fogVals[4];
GLuint fogConsts; /* constant values for EXP, EXP2 mode */
if (fprog->FogOption == GL_NONE) {
_mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
@ -155,9 +154,9 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
_mesa_memcpy(newInst, fprog->Base.Instructions,
origLen * sizeof(struct prog_instruction));
/* PARAM fogParamsRef = state.fog.params; */
fogParamsRef
= _mesa_add_state_reference(fprog->Base.Parameters, fogParamsState);
/* PARAM fogParamsRefOpt = internal optimized fog params; */
fogPRefOpt
= _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt);
/* PARAM fogColorRef = state.fog.color; */
fogColorRef
= _mesa_add_state_reference(fprog->Base.Parameters, fogColorState);
@ -167,13 +166,6 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
/* TEMP fogFactorTemp; */
fogFactorTemp = fprog->Base.NumTemporaries++;
/* PARAM fogVals = { 1/ln(2), 1/sqrt(ln(2), 0, 0 }; */
fogVals[0] = 1.0 / log(2.0);
fogVals[1] = 1.0 / SQRTF(log(2.0));
fogVals[2] = 0.0;
fogVals[3] = 0.0;
fogConsts = _mesa_add_unnamed_constant(fprog->Base.Parameters, fogVals, 4);
/* Scan program to find where result.color is written */
inst = newInst;
for (i = 0; i < fprog->Base.NumInstructions; i++) {
@ -191,43 +183,39 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
}
assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */
_mesa_init_instructions(inst, 6);
_mesa_init_instructions(inst, 5);
/* emit instructions to compute fog blending factor */
if (fprog->FogOption == GL_LINEAR) {
/* SUB fogFactorTemp.x, fogParamsRef.z, fragment.fogcoord.x; */
inst->Opcode = OPCODE_SUB;
/* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */
inst->Opcode = OPCODE_MAD;
inst->DstReg.File = PROGRAM_TEMPORARY;
inst->DstReg.Index = fogFactorTemp;
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_STATE_VAR;
inst->SrcReg[0].Index = fogParamsRef;
inst->SrcReg[0].Swizzle = SWIZZLE_Z;
inst->SrcReg[1].File = PROGRAM_INPUT;
inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
inst++;
/* MUL fogFactorTemp.x, fogFactorTemp, fogParamsRef.w; */
inst->Opcode = OPCODE_MUL;
inst->DstReg.File = PROGRAM_TEMPORARY;
inst->DstReg.Index = fogFactorTemp;
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = fogFactorTemp;
inst->SrcReg[0].File = PROGRAM_INPUT;
inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC;
inst->SrcReg[0].Swizzle = SWIZZLE_X;
inst->SrcReg[1].File = PROGRAM_STATE_VAR;
inst->SrcReg[1].Index = fogParamsRef;
inst->SrcReg[1].Swizzle = SWIZZLE_W;
inst->SrcReg[1].Index = fogPRefOpt;
inst->SrcReg[1].Swizzle = SWIZZLE_X;
inst->SrcReg[2].File = PROGRAM_STATE_VAR;
inst->SrcReg[2].Index = fogPRefOpt;
inst->SrcReg[2].Swizzle = SWIZZLE_Y;
inst++;
}
else {
ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2);
/* MUL fogFactorTemp.x, fogParamsRef.x, fragment.fogcoord; */
/* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */
/* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */
/* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */
inst->Opcode = OPCODE_MUL;
inst->DstReg.File = PROGRAM_TEMPORARY;
inst->DstReg.Index = fogFactorTemp;
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_STATE_VAR;
inst->SrcReg[0].Index = fogParamsRef;
inst->SrcReg[0].Swizzle = SWIZZLE_X; /* X=density */
inst->SrcReg[0].Index = fogPRefOpt;
inst->SrcReg[0].Swizzle
= (fprog->FogOption == GL_EXP) ? SWIZZLE_Z : SWIZZLE_W;
inst->SrcReg[1].File = PROGRAM_INPUT;
inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
inst->SrcReg[1].Swizzle = SWIZZLE_X;
@ -240,23 +228,12 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = fogFactorTemp;
inst->SrcReg[0].Swizzle = SWIZZLE_X;
inst->SrcReg[1].File = PROGRAM_TEMPORARY;
inst->SrcReg[1].Index = fogFactorTemp;
inst->SrcReg[1].Swizzle = SWIZZLE_X;
inst++;
}
/* EXP: MUL fogFactorTemp.x, fogFactorTemp.x, {1/ln(2)}; */
/* EXP2: MUL fogFactorTemp.x, fogFactorTemp.x, {1/sqrt(ln(2))}; */
inst->Opcode = OPCODE_MUL;
inst->DstReg.File = PROGRAM_TEMPORARY;
inst->DstReg.Index = fogFactorTemp;
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = fogFactorTemp;
inst->SrcReg[1].File = PROGRAM_CONSTANT;
inst->SrcReg[1].Index = fogConsts;
inst->SrcReg[1].Swizzle
= (fprog->FogOption == GL_EXP) ? SWIZZLE_X : SWIZZLE_Y;
inst++;
/* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
inst->Opcode = OPCODE_EX2;
inst->DstReg.File = PROGRAM_TEMPORARY;
@ -265,6 +242,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = fogFactorTemp;
inst->SrcReg[0].NegateBase = GL_TRUE;
inst->SrcReg[0].Swizzle = SWIZZLE_X;
inst->SaturateMode = SATURATE_ZERO_ONE;
inst++;
}
@ -279,8 +257,10 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
= MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
inst->SrcReg[1].File = PROGRAM_TEMPORARY;
inst->SrcReg[1].Index = colorTemp;
inst->SrcReg[1].Swizzle = SWIZZLE_NOOP;
inst->SrcReg[2].File = PROGRAM_STATE_VAR;
inst->SrcReg[2].Index = fogColorRef;
inst->SrcReg[2].Swizzle = SWIZZLE_NOOP;
inst++;
/* MOV result.color.w, colorTemp.x; # copy alpha */
inst->Opcode = OPCODE_MOV;
@ -289,6 +269,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
inst->DstReg.WriteMask = WRITEMASK_W;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = colorTemp;
inst->SrcReg[0].Swizzle = SWIZZLE_NOOP;
inst++;
/* END; */
inst->Opcode = OPCODE_END;