glcpp: Set extension defines after resolving the GLSL version.

Instead of defining preprocessor macros in glcpp_parser_create based on
the GL API, wait until the shader version has been resolved. Doing this
allows us to correctly set (and not set) preprocessor macros for
extensions allowed by the API but not the shader, as in the case of
ARB_ES3_compatibility.

The shader version has been resolved when the preprocessor encounters
the first preprocessor token, since the GLSL spec says

   "The #version directive must occur in a shader before anything else,
    except for comments and white space."

Specifically, if a #version token is found the version is known
explicitly, and if any other preprocessor token is found then the GLSL
version is implicitly 1.10.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71630
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Matt Turner 2014-01-17 14:22:49 -08:00
parent c907595ba7
commit b2d1c579bb
3 changed files with 174 additions and 145 deletions

View File

@ -135,7 +135,7 @@ _glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc);
static void
_glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t version,
const char *ident);
const char *ident, bool explicitly_set);
static int
glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser);
@ -194,12 +194,15 @@ line:
control_line {
ralloc_asprintf_rewrite_tail (&parser->output, &parser->output_length, "\n");
}
| HASH_LINE pp_tokens NEWLINE {
| HASH_LINE {
glcpp_parser_resolve_version(parser);
} pp_tokens NEWLINE {
if (parser->skip_stack == NULL ||
parser->skip_stack->type == SKIP_NO_SKIP)
{
_glcpp_parser_expand_and_lex_from (parser,
LINE_EXPANDED, $2);
LINE_EXPANDED, $3);
}
}
| text_line {
@ -238,25 +241,35 @@ expanded_line:
}
;
define:
OBJ_IDENTIFIER replacement_list NEWLINE {
_define_object_macro (parser, & @1, $1, $2);
}
| FUNC_IDENTIFIER '(' ')' replacement_list NEWLINE {
_define_function_macro (parser, & @1, $1, NULL, $4);
}
| FUNC_IDENTIFIER '(' identifier_list ')' replacement_list NEWLINE {
_define_function_macro (parser, & @1, $1, $3, $5);
}
;
control_line:
HASH_DEFINE OBJ_IDENTIFIER replacement_list NEWLINE {
_define_object_macro (parser, & @2, $2, $3);
}
| HASH_DEFINE FUNC_IDENTIFIER '(' ')' replacement_list NEWLINE {
_define_function_macro (parser, & @2, $2, NULL, $5);
}
| HASH_DEFINE FUNC_IDENTIFIER '(' identifier_list ')' replacement_list NEWLINE {
_define_function_macro (parser, & @2, $2, $4, $6);
}
| HASH_UNDEF IDENTIFIER NEWLINE {
macro_t *macro = hash_table_find (parser->defines, $2);
HASH_DEFINE {
glcpp_parser_resolve_version(parser);
} define
| HASH_UNDEF {
glcpp_parser_resolve_version(parser);
} IDENTIFIER NEWLINE {
macro_t *macro = hash_table_find (parser->defines, $3);
if (macro) {
hash_table_remove (parser->defines, $2);
hash_table_remove (parser->defines, $3);
ralloc_free (macro);
}
ralloc_free ($2);
ralloc_free ($3);
}
| HASH_IF conditional_tokens NEWLINE {
| HASH_IF {
glcpp_parser_resolve_version(parser);
} conditional_tokens NEWLINE {
/* Be careful to only evaluate the 'if' expression if
* we are not skipping. When we are skipping, we
* simply push a new 0-valued 'if' onto the skip
@ -268,7 +281,7 @@ control_line:
parser->skip_stack->type == SKIP_NO_SKIP)
{
_glcpp_parser_expand_and_lex_from (parser,
IF_EXPANDED, $2);
IF_EXPANDED, $3);
}
else
{
@ -286,15 +299,19 @@ control_line:
}
_glcpp_parser_skip_stack_push_if (parser, & @1, 0);
}
| HASH_IFDEF IDENTIFIER junk NEWLINE {
macro_t *macro = hash_table_find (parser->defines, $2);
ralloc_free ($2);
| HASH_IFDEF {
glcpp_parser_resolve_version(parser);
} IDENTIFIER junk NEWLINE {
macro_t *macro = hash_table_find (parser->defines, $3);
ralloc_free ($3);
_glcpp_parser_skip_stack_push_if (parser, & @1, macro != NULL);
}
| HASH_IFNDEF IDENTIFIER junk NEWLINE {
macro_t *macro = hash_table_find (parser->defines, $2);
ralloc_free ($2);
_glcpp_parser_skip_stack_push_if (parser, & @1, macro == NULL);
| HASH_IFNDEF {
glcpp_parser_resolve_version(parser);
} IDENTIFIER junk NEWLINE {
macro_t *macro = hash_table_find (parser->defines, $3);
ralloc_free ($3);
_glcpp_parser_skip_stack_push_if (parser, & @2, macro == NULL);
}
| HASH_ELIF conditional_tokens NEWLINE {
/* Be careful to only evaluate the 'elif' expression
@ -358,12 +375,14 @@ control_line:
_glcpp_parser_skip_stack_pop (parser, & @1);
} NEWLINE
| HASH_VERSION integer_constant NEWLINE {
_glcpp_parser_handle_version_declaration(parser, $2, NULL);
_glcpp_parser_handle_version_declaration(parser, $2, NULL, true);
}
| HASH_VERSION integer_constant IDENTIFIER NEWLINE {
_glcpp_parser_handle_version_declaration(parser, $2, $3);
_glcpp_parser_handle_version_declaration(parser, $2, $3, true);
}
| HASH NEWLINE {
glcpp_parser_resolve_version(parser);
}
| HASH NEWLINE
;
integer_constant:
@ -1168,10 +1187,9 @@ static void add_builtin_define(glcpp_parser_t *parser,
}
glcpp_parser_t *
glcpp_parser_create (const struct gl_extensions *extensions, int api)
glcpp_parser_create (const struct gl_extensions *extensions)
{
glcpp_parser_t *parser;
int language_version;
parser = ralloc (NULL, glcpp_parser_t);
@ -1197,105 +1215,14 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
parser->info_log_length = 0;
parser->error = 0;
parser->extensions = extensions;
parser->version_resolved = false;
parser->has_new_line_number = 0;
parser->new_line_number = 1;
parser->has_new_source_number = 0;
parser->new_source_number = 0;
parser->is_gles = false;
/* Add pre-defined macros. */
if (api == API_OPENGLES2) {
parser->is_gles = true;
add_builtin_define(parser, "GL_ES", 1);
if (extensions != NULL) {
if (extensions->OES_EGL_image_external)
add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
}
} else {
add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
if (extensions != NULL) {
if (extensions->EXT_texture_array) {
add_builtin_define(parser, "GL_EXT_texture_array", 1);
}
if (extensions->ARB_arrays_of_arrays)
add_builtin_define(parser, "GL_ARB_arrays_of_arrays", 1);
if (extensions->ARB_fragment_coord_conventions)
add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
1);
if (extensions->ARB_explicit_attrib_location)
add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
if (extensions->ARB_shader_texture_lod)
add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
if (extensions->ARB_draw_instanced)
add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
if (extensions->ARB_conservative_depth) {
add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
}
if (extensions->ARB_shader_bit_encoding)
add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
if (extensions->ARB_uniform_buffer_object)
add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
if (extensions->ARB_texture_cube_map_array)
add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
if (extensions->ARB_shading_language_packing)
add_builtin_define(parser, "GL_ARB_shading_language_packing", 1);
if (extensions->ARB_texture_multisample)
add_builtin_define(parser, "GL_ARB_texture_multisample", 1);
if (extensions->ARB_texture_query_levels)
add_builtin_define(parser, "GL_ARB_texture_query_levels", 1);
if (extensions->ARB_texture_query_lod)
add_builtin_define(parser, "GL_ARB_texture_query_lod", 1);
if (extensions->ARB_gpu_shader5)
add_builtin_define(parser, "GL_ARB_gpu_shader5", 1);
if (extensions->AMD_vertex_shader_layer)
add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
if (extensions->ARB_shading_language_420pack)
add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1);
if (extensions->ARB_sample_shading)
add_builtin_define(parser, "GL_ARB_sample_shading", 1);
if (extensions->EXT_shader_integer_mix)
add_builtin_define(parser, "GL_EXT_shader_integer_mix", 1);
if (extensions->ARB_texture_gather)
add_builtin_define(parser, "GL_ARB_texture_gather", 1);
if (extensions->ARB_shader_atomic_counters)
add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1);
if (extensions->AMD_shader_trinary_minmax)
add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1);
if (extensions->ARB_viewport_array)
add_builtin_define(parser, "GL_ARB_viewport_array", 1);
}
}
language_version = 110;
add_builtin_define(parser, "__VERSION__", language_version);
return parser;
}
@ -2093,24 +2020,104 @@ _glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc)
static void
_glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t version,
const char *es_identifier)
const char *es_identifier,
bool explicitly_set)
{
macro_t *macro = hash_table_find (parser->defines, "__VERSION__");
if (macro) {
hash_table_remove (parser->defines, "__VERSION__");
ralloc_free (macro);
}
const struct gl_extensions *extensions = parser->extensions;
parser->version_resolved = true;
add_builtin_define (parser, "__VERSION__", version);
/* If we didn't have a GLES context to begin with, (indicated
* by parser->api), then the version declaration here might
* indicate GLES. */
if (! parser->is_gles &&
(version == 100 ||
(es_identifier && (strcmp(es_identifier, "es") == 0))))
{
parser->is_gles = true;
add_builtin_define (parser, "GL_ES", 1);
parser->is_gles = (version == 100) ||
(es_identifier &&
(strcmp(es_identifier, "es") == 0));
/* Add pre-defined macros. */
if (parser->is_gles) {
add_builtin_define(parser, "GL_ES", 1);
if (extensions != NULL) {
if (extensions->OES_EGL_image_external)
add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
}
} else {
add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
if (extensions != NULL) {
if (extensions->EXT_texture_array)
add_builtin_define(parser, "GL_EXT_texture_array", 1);
if (extensions->ARB_arrays_of_arrays)
add_builtin_define(parser, "GL_ARB_arrays_of_arrays", 1);
if (extensions->ARB_fragment_coord_conventions)
add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
1);
if (extensions->ARB_explicit_attrib_location)
add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
if (extensions->ARB_shader_texture_lod)
add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
if (extensions->ARB_draw_instanced)
add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
if (extensions->ARB_conservative_depth) {
add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
}
if (extensions->ARB_shader_bit_encoding)
add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
if (extensions->ARB_uniform_buffer_object)
add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
if (extensions->ARB_texture_cube_map_array)
add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
if (extensions->ARB_shading_language_packing)
add_builtin_define(parser, "GL_ARB_shading_language_packing", 1);
if (extensions->ARB_texture_multisample)
add_builtin_define(parser, "GL_ARB_texture_multisample", 1);
if (extensions->ARB_texture_query_levels)
add_builtin_define(parser, "GL_ARB_texture_query_levels", 1);
if (extensions->ARB_texture_query_lod)
add_builtin_define(parser, "GL_ARB_texture_query_lod", 1);
if (extensions->ARB_gpu_shader5)
add_builtin_define(parser, "GL_ARB_gpu_shader5", 1);
if (extensions->AMD_vertex_shader_layer)
add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
if (extensions->ARB_shading_language_420pack)
add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1);
if (extensions->ARB_sample_shading)
add_builtin_define(parser, "GL_ARB_sample_shading", 1);
if (extensions->EXT_shader_integer_mix)
add_builtin_define(parser, "GL_EXT_shader_integer_mix", 1);
if (extensions->ARB_texture_gather)
add_builtin_define(parser, "GL_ARB_texture_gather", 1);
if (extensions->ARB_shader_atomic_counters)
add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1);
if (extensions->AMD_shader_trinary_minmax)
add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1);
if (extensions->ARB_viewport_array)
add_builtin_define(parser, "GL_ARB_viewport_array", 1);
}
}
if (version >= 150)
@ -2124,8 +2131,23 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (version >= 130 || parser->is_gles)
add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
ralloc_asprintf_rewrite_tail (&parser->output, &parser->output_length,
"#version %" PRIiMAX "%s%s", version,
es_identifier ? " " : "",
es_identifier ? es_identifier : "");
if (explicitly_set) {
ralloc_asprintf_rewrite_tail (&parser->output, &parser->output_length,
"#version %" PRIiMAX "%s%s", version,
es_identifier ? " " : "",
es_identifier ? es_identifier : "");
}
}
/* GLSL version is no version is explicitly specified. */
#define IMPLICIT_GLSL_VERSION 110
void
glcpp_parser_resolve_version(glcpp_parser_t *parser)
{
if (parser->version_resolved)
return;
_glcpp_parser_handle_version_declaration(parser, IMPLICIT_GLSL_VERSION,
NULL, false);
}

View File

@ -182,6 +182,8 @@ struct glcpp_parser {
size_t output_length;
size_t info_log_length;
int error;
const struct gl_extensions *extensions;
bool version_resolved;
bool has_new_line_number;
int new_line_number;
bool has_new_source_number;
@ -192,7 +194,7 @@ struct glcpp_parser {
struct gl_extensions;
glcpp_parser_t *
glcpp_parser_create (const struct gl_extensions *extensions, int api);
glcpp_parser_create (const struct gl_extensions *extensions);
int
glcpp_parser_parse (glcpp_parser_t *parser);
@ -200,6 +202,9 @@ glcpp_parser_parse (glcpp_parser_t *parser);
void
glcpp_parser_destroy (glcpp_parser_t *parser);
void
glcpp_parser_resolve_version(glcpp_parser_t *parser);
int
glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, struct gl_context *g_ctx);

View File

@ -139,7 +139,7 @@ glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, struct gl_context *gl_ctx)
{
int errors;
glcpp_parser_t *parser = glcpp_parser_create (extensions, gl_ctx->API);
glcpp_parser_t *parser = glcpp_parser_create (extensions);
if (! gl_ctx->Const.DisableGLSLLineContinuations)
*shader = remove_line_continuations(parser, *shader);
@ -151,6 +151,8 @@ glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
if (parser->skip_stack)
glcpp_error (&parser->skip_stack->loc, parser, "Unterminated #if\n");
glcpp_parser_resolve_version(parser);
ralloc_strcat(info_log, parser->info_log);
ralloc_steal(ralloc_ctx, parser->output);