engine: also print fps data to stdout

Useful for figuring out how much of a perf impact the glBitmap fps
display has on a given driver.
This commit is contained in:
Keith Whitwell 2009-03-06 11:05:09 +00:00
parent 005ad1a71d
commit b258320dbd
1 changed files with 22 additions and 0 deletions

View File

@ -964,6 +964,28 @@ Draw(void)
glEnable(GL_TEXTURE_2D);
}
/* also print out a periodic fps to stdout. useful for trying to
* figure out the performance impact of rendering the string above
* with glBitmap.
*/
{
static GLint T0 = 0;
static GLint Frames = 0;
GLint t = glutGet(GLUT_ELAPSED_TIME);
Frames++;
if (t - T0 >= 5000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
fflush(stdout);
T0 = t;
Frames = 0;
}
}
glutSwapBuffers();
}