engine: also print fps data to stdout
Useful for figuring out how much of a perf impact the glBitmap fps display has on a given driver.
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@ -964,6 +964,28 @@ Draw(void)
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glEnable(GL_TEXTURE_2D);
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}
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/* also print out a periodic fps to stdout. useful for trying to
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* figure out the performance impact of rendering the string above
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* with glBitmap.
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*/
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{
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static GLint T0 = 0;
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static GLint Frames = 0;
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GLint t = glutGet(GLUT_ELAPSED_TIME);
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Frames++;
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if (t - T0 >= 5000) {
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GLfloat seconds = (t - T0) / 1000.0;
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GLfloat fps = Frames / seconds;
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printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
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fflush(stdout);
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T0 = t;
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Frames = 0;
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}
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}
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glutSwapBuffers();
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}
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