freedreno/a6xx: move VBO state to stateobj

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark 2018-10-13 13:24:24 -04:00
parent e194056832
commit b23fc4cacb
3 changed files with 19 additions and 8 deletions

View File

@ -123,10 +123,15 @@ draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
const struct pipe_draw_info *info = emit->info;
enum pc_di_primtype primtype = ctx->primtypes[info->mode];
fd6_emit_state(ring, emit);
if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE)) {
struct fd_ringbuffer *state;
if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
fd6_emit_vertex_bufs(ring, emit);
state = fd6_build_vbo_state(emit, emit->vs);
fd6_emit_add_group(emit, state, FD6_GROUP_VBO, 0x7);
fd_ringbuffer_del(state);
}
fd6_emit_state(ring, emit);
OUT_PKT4(ring, REG_A6XX_VFD_INDEX_OFFSET, 2);
OUT_RING(ring, info->index_size ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */

View File

@ -528,12 +528,15 @@ emit_ssbos(struct fd_context *ctx, struct fd_ringbuffer *ring,
}
}
void
fd6_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd6_emit *emit)
struct fd_ringbuffer *
fd6_build_vbo_state(struct fd6_emit *emit, const struct ir3_shader_variant *vp)
{
int32_t i, j;
const struct fd_vertex_state *vtx = emit->vtx;
const struct ir3_shader_variant *vp = emit->vs;
int32_t i, j;
struct fd_ringbuffer *ring =
fd_ringbuffer_new_flags(emit->ctx->pipe, 4 * (10 * vp->inputs_count + 2),
FD_RINGBUFFER_OBJECT | FD_RINGBUFFER_STREAMING);
for (i = 0, j = 0; i <= vp->inputs_count; i++) {
if (vp->inputs[i].sysval)
@ -581,6 +584,8 @@ fd6_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd6_emit *emit)
OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_0, 1);
OUT_RING(ring, A6XX_VFD_CONTROL_0_VTXCNT(j) | (j << 8));
return ring;
}
static struct fd_ringbuffer *

View File

@ -46,6 +46,7 @@ enum fd6_state_id {
FD6_GROUP_PROG,
FD6_GROUP_ZSA,
FD6_GROUP_ZSA_BINNING,
FD6_GROUP_VBO,
FD6_GROUP_VS_CONST,
FD6_GROUP_FS_CONST,
FD6_GROUP_VS_TEX,
@ -171,7 +172,7 @@ bool fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
enum a6xx_state_block sb, struct fd_texture_stateobj *tex,
unsigned bcolor_offset);
void fd6_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd6_emit *emit);
struct fd_ringbuffer * fd6_build_vbo_state(struct fd6_emit *emit, const struct ir3_shader_variant *vp);
void fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit);