i965: compute scratch space size correctly for Gen9+
Fixes: 8ecdbb6136
"i965: Pretend there are 4 subslices for compute shader threads on Gen9+."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104005
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Eero Tamminen <eero.t.tamminen@intel.com>
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@ -368,9 +368,13 @@ brw_alloc_stage_scratch(struct brw_context *brw,
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*
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* According to the other driver team, this applies to compute shaders
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* as well. This is not currently documented at all.
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*
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* brw->screen->subslice_total is the TOTAL number of subslices
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* and we wish to view that there are 4 subslices per slice
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* instead of the actual number of subslices per slice.
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*/
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if (devinfo->gen >= 9)
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subslices = 4;
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subslices = 4 * brw->screen->devinfo.num_slices;
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/* WaCSScratchSize:hsw
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*
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