meta/TexSubImage: Stash everything other than PIXEL_TRANSFER/store in meta_begin
Previously, there were bugs where if the app set a scissor it could affect the area of the texture that was downloaded. There was also potential that the framebuffer SRGB state could affect downloads. This ensures that those will get saved/restored and can't affect the texture download. Cc: 10.5 <mesa-stable@lists.freedesktop.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89292 Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -193,8 +193,8 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
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if (allocate_storage)
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ctx->Driver.AllocTextureImageBuffer(ctx, tex_image);
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/* Only stash the current FBO */
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_mesa_meta_begin(ctx, 0);
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_mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
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MESA_META_PIXEL_STORE));
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_mesa_GenFramebuffers(2, fbos);
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_mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
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@ -312,8 +312,8 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
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if (!pbo_tex_image)
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return false;
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/* Only stash the current FBO */
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_mesa_meta_begin(ctx, 0);
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_mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
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MESA_META_PIXEL_STORE));
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_mesa_GenFramebuffers(2, fbos);
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