i965/miptree: Use intel_miptree_copy for maps

What we're really doing is copying a texture not blitting it in the sense
of glBlitFramebuffers.  Also, the intel_miptree_copy function is capable of
properly handling compressed textures which intel_miptree_blit is not.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97473
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Jason Ekstrand 2016-12-06 12:03:28 -08:00
parent 157971e450
commit b18cd8ce2c
1 changed files with 8 additions and 12 deletions

View File

@ -2598,12 +2598,10 @@ intel_miptree_map_blit(struct brw_context *brw,
* temporary buffer back out.
*/
if (!(map->mode & GL_MAP_INVALIDATE_RANGE_BIT)) {
if (!intel_miptree_blit(brw,
mt, level, slice,
map->x, map->y, false,
map->linear_mt, 0, 0,
0, 0, false,
map->w, map->h, GL_COPY)) {
if (!intel_miptree_copy(brw,
mt, level, slice, map->x, map->y,
map->linear_mt, 0, 0, 0, 0,
map->w, map->h)) {
fprintf(stderr, "Failed to blit\n");
goto fail;
}
@ -2636,12 +2634,10 @@ intel_miptree_unmap_blit(struct brw_context *brw,
intel_miptree_unmap_raw(map->linear_mt);
if (map->mode & GL_MAP_WRITE_BIT) {
bool ok = intel_miptree_blit(brw,
map->linear_mt, 0, 0,
0, 0, false,
mt, level, slice,
map->x, map->y, false,
map->w, map->h, GL_COPY);
bool ok = intel_miptree_copy(brw,
map->linear_mt, 0, 0, 0, 0,
mt, level, slice, map->x, map->y,
map->w, map->h);
WARN_ONCE(!ok, "Failed to blit from linear temporary mapping");
}