radeonsi: don't adjust depth and stencil PS output locations
this was for compatibility with TGSI Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@ -3060,11 +3060,11 @@ static void si_llvm_return_fs_outputs(struct ac_shader_abi *abi,
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break;
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case TGSI_SEMANTIC_POSITION:
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depth = LLVMBuildLoad(builder,
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addrs[4 * i + 2], "");
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addrs[4 * i + 0], "");
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break;
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case TGSI_SEMANTIC_STENCIL:
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stencil = LLVMBuildLoad(builder,
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addrs[4 * i + 1], "");
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addrs[4 * i + 0], "");
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break;
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case TGSI_SEMANTIC_SAMPLEMASK:
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samplemask = LLVMBuildLoad(builder,
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@ -955,16 +955,8 @@ void si_nir_adjust_driver_locations(struct nir_shader *nir)
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variable->data.driver_location *= 4;
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}
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nir_foreach_variable(variable, &nir->outputs) {
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nir_foreach_variable(variable, &nir->outputs)
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variable->data.driver_location *= 4;
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if (nir->info.stage == MESA_SHADER_FRAGMENT) {
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if (variable->data.location == FRAG_RESULT_DEPTH)
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variable->data.driver_location += 2;
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else if (variable->data.location == FRAG_RESULT_STENCIL)
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variable->data.driver_location += 1;
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}
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}
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}
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/**
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