Use the LDEXPF wrapper macro.
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@ -279,9 +279,9 @@ static void do_EXP( struct arb_vp_machine *m, union instruction op )
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GLfloat flr_tmp = FLOORF(tmp);
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GLfloat frac_tmp = tmp - flr_tmp;
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result[0] = ldexpf(1.0, (int)flr_tmp);
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result[0] = LDEXPF(1.0, (int)flr_tmp);
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result[1] = frac_tmp;
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result[2] = ldexpf(rough_approx_log2_0_1(frac_tmp), (int)flr_tmp);
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result[2] = LDEXPF(rough_approx_log2_0_1(frac_tmp), (int)flr_tmp);
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result[3] = 1.0F;
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}
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