panfrost: Remove if 0'd dead code
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
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@ -86,17 +86,6 @@ compile_blend(char **argv)
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prog = standalone_compile_shader(&options, 1, argv);
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prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT;
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#if 0
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for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
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if (prog->_LinkedShaders[i] == NULL)
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continue;
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c_do_mat_op_to_vec(prog->_LinkedShaders[i]->ir);
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}
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#endif
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midgard_program program;
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nir = glsl_to_nir(prog, MESA_SHADER_FRAGMENT, &midgard_nir_options);
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midgard_compile_shader_nir(nir, &program, true);
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@ -73,20 +73,6 @@ panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *m
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int size = program.compiled.size;
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dst = program.compiled.data;
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/* Inject an external shader */
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#if 0
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char buf[4096];
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if (type != JOB_TYPE_VERTEX) {
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FILE *fp = fopen("/home/alyssa/panfrost/midgard/good.bin", "rb");
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fread(buf, 1, 2816, fp);
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fclose(fp);
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dst = buf;
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size = 2816;
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}
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#endif
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/* Upload the shader. The lookahead tag is ORed on as a tagged pointer.
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* I bet someone just thought that would be a cute pun. At least,
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* that's how I'd do it. */
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@ -143,22 +143,6 @@ panfrost_make_blend_shader(struct panfrost_context *ctx, struct panfrost_blend_s
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int size = program.compiled.size;
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uint8_t *dst = program.compiled.data;
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#if 0
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midgard_program program = {
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.work_register_count = 3,
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.first_tag = 9,
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//.blend_patch_offset = 16
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.blend_patch_offset = -1,
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};
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char dst[4096];
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FILE *fp = fopen("/home/alyssa/panfrost/midgard/blend.bin", "rb");
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fread(dst, 1, 2816, fp);
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fclose(fp);
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int size = 2816;
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#endif
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/* Hot patch in constant color */
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if (program.blend_patch_offset >= 0) {
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@ -2276,11 +2276,6 @@ panfrost_set_framebuffer_state(struct pipe_context *pctx,
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/* Force a clear XXX wrong? */
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if (ctx->last_clear.color)
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panfrost_clear(&ctx->base, ctx->last_clear.buffers, ctx->last_clear.color, ctx->last_clear.depth, ctx->last_clear.stencil);
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#if 0
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/* Don't consider the buffer dirty */
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ctx->dirty &= ~PAN_DIRTY_CLEAR;
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#endif
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}
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static void *
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@ -195,40 +195,3 @@ panfrost_swizzled_size(int width, int height, int bytes_per_pixel)
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return sz;
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}
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#if 0
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#include <stdio.h>
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#include <stdlib.h>
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#include <memory.h>
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#define TW 1920
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#define TH 1080
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void
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main()
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{
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panfrost_generate_space_filler_indices();
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uint8_t in[TW * TH * 4];
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for (int i = 0; i < TW * TH * 4; ++i) in[i] = i;
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uint8_t *out = malloc(TW * TH * 4 * 2);
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for (int i = 0; i < 60; ++i) {
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//swizzle_bpp4_align16(TW, TH, TW*4, TW>>4, (uint32_t *) in, (uint32_t *) out);
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//panfrost_texture_swizzle_bpp4(TW, TH, TW*4, (uint32_t *) in, (uint32_t *) out);
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//panfrost_texture_swizzle(TW, TH, 4, TW*4, (uint32_t *) in, (uint32_t *) out);
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int block_pitch = ALIGN(TW, 16) >> 4;
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swizzle_bpp1_align16(TW, TH, TW, (block_pitch * 256 >> 4), in, (uint8_t *) out);
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}
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#if 0
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uint8_t *reference = malloc(TW * TH * 4 * 2);
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panfrost_texture_swizzle(TW, TH, 1, TW, (uint8_t *) in, (uint8_t *) reference);
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if (memcmp(reference, out, TW * TH * 4)) printf("XXX\n");
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#endif
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printf("ref %X\n", out[0]);
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}
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#endif
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