mesa: re-order, update comments on lighting-related structs

This commit is contained in:
Brian Paul 2012-06-26 14:47:19 -06:00
parent d1c5ea9207
commit b114ff3783
1 changed files with 25 additions and 25 deletions

View File

@ -629,6 +629,26 @@ struct gl_config
/*@}*/
/**
* Material state.
*/
struct gl_material
{
GLfloat Attrib[MAT_ATTRIB_MAX][4];
};
/**
* Light state flags.
*/
/*@{*/
#define LIGHT_SPOT 0x1
#define LIGHT_LOCAL_VIEWER 0x2
#define LIGHT_POSITIONAL 0x4
#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
/*@}*/
/**
* Light source state.
*/
@ -654,7 +674,7 @@ struct gl_light
* \name Derived fields
*/
/*@{*/
GLbitfield _Flags; /**< State */
GLbitfield _Flags; /**< Mask of LIGHT_x bits defined above */
GLfloat _Position[4]; /**< position in eye/obj coordinates */
GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
@ -682,15 +702,6 @@ struct gl_lightmodel
};
/**
* Material state.
*/
struct gl_material
{
GLfloat Attrib[MAT_ATTRIB_MAX][4];
};
/**
* Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
*/
@ -912,16 +923,6 @@ struct gl_hint_attrib
GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
};
/**
* Light state flags.
*/
/*@{*/
#define LIGHT_SPOT 0x1
#define LIGHT_LOCAL_VIEWER 0x2
#define LIGHT_POSITIONAL 0x4
#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
/*@}*/
/**
* Lighting attribute group (GL_LIGHT_BIT).
@ -932,11 +933,10 @@ struct gl_light_attrib
struct gl_lightmodel Model; /**< Lighting model */
/**
* Must flush FLUSH_VERTICES before referencing:
* Front and back material values.
* Note: must call FLUSH_VERTICES() before using.
*/
/*@{*/
struct gl_material Material; /**< Includes front & back values */
/*@}*/
struct gl_material Material;
GLboolean Enabled; /**< Lighting enabled flag */
GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
@ -945,7 +945,7 @@ struct gl_light_attrib
GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
GLboolean ColorMaterialEnabled;
GLenum ClampVertexColor;
GLenum ClampVertexColor; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
GLboolean _ClampVertexColor;
struct gl_light EnabledList; /**< List sentinel */