panfrost: Also tell the kernel about the checksum_slab

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This commit is contained in:
Tomeu Vizoso 2019-03-27 14:57:33 +01:00
parent 95748f6483
commit b0f67c066f
1 changed files with 9 additions and 4 deletions

View File

@ -206,6 +206,7 @@ panfrost_drm_submit_job(struct panfrost_context *ctx, u64 job_desc, int reqs, st
struct panfrost_screen *screen = pan_screen(gallium->screen);
struct panfrost_drm *drm = (struct panfrost_drm *)screen->driver;
struct drm_panfrost_submit submit = {0,};
int bo_handles[2];
submit.in_syncs = (u64) (uintptr_t) &ctx->out_sync;
submit.in_sync_count = 1;
@ -215,10 +216,15 @@ panfrost_drm_submit_job(struct panfrost_context *ctx, u64 job_desc, int reqs, st
submit.jc = job_desc;
submit.requirements = reqs;
/* TODO: We should be passing the transient data as a BO, so the kernel doesn't unmap while in use */
if (surf) {
struct panfrost_resource *res = pan_resource(surf->texture);
submit.bo_handles = (u64) &res->bo->gem_handle;
submit.bo_handle_count = 1;
assert(res->bo->gem_handle > 0);
bo_handles[submit.bo_handle_count++] = res->bo->gem_handle;
if (res->bo->checksum_slab.gem_handle)
bo_handles[submit.bo_handle_count++] = res->bo->checksum_slab.gem_handle;
}
/* Dump memory _before_ submitting so we're not corrupted with actual GPU results */
@ -248,9 +254,8 @@ panfrost_drm_submit_vs_fs_job(struct panfrost_context *ctx, bool has_draws, bool
}
ret = panfrost_drm_submit_job(ctx, panfrost_fragment_job(ctx), PANFROST_JD_REQ_FS, surf);
assert(!ret);
return 0;
return ret;
}
static struct panfrost_fence *