fix-build: remove ctx->_Facing assignment
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@ -155,10 +155,6 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
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{
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facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit;
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if (DO_TWOSTENCIL && ctx->Stencil.TestTwoSide) {
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ctx->_Facing = facing; /* mixed mode rendering: for 2-sided stencil test */
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}
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if (DO_UNFILLED) {
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if (facing) {
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mode = ctx->Polygon.BackMode;
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@ -421,10 +417,6 @@ static void TAG(quad)( GLcontext *ctx,
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{
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facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit;
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if (DO_TWOSTENCIL && ctx->Stencil.TestTwoSide) {
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ctx->_Facing = facing; /* mixed mode rendering: for 2-sided stencil test */
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}
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if (DO_UNFILLED) {
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if (facing) {
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mode = ctx->Polygon.BackMode;
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