freedreno/ir3: increase size of inputs/outputs arrays

Makes it possible to support 32 varyings.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robclark@gmail.com>
This commit is contained in:
Jonathan Marek 2019-10-06 20:55:11 -04:00
parent 08003c37b9
commit b094b384e2
1 changed files with 2 additions and 2 deletions

View File

@ -440,7 +440,7 @@ struct ir3_shader_variant {
uint8_t slot;
uint8_t regid;
bool half : 1;
} outputs[16 + 2]; /* +POSITION +PSIZE */
} outputs[32 + 2]; /* +POSITION +PSIZE */
bool writes_pos, writes_smask, writes_psize;
/* attributes (VS) / varyings (FS):
@ -465,7 +465,7 @@ struct ir3_shader_variant {
bool use_ldlv : 1; /* internal to ir3_compiler_nir */
bool half : 1;
enum glsl_interp_mode interpolate;
} inputs[16 + 2]; /* +POSITION +FACE */
} inputs[32 + 2]; /* +POSITION +FACE */
/* sum of input components (scalar). For frag shaders, it only counts
* the varying inputs: