progs/glsl: Fix noise GLSL compilation error on Mac OS.

(cherry picked from commit 0d31990b47)
This commit is contained in:
Vinson Lee 2009-11-18 13:50:49 -08:00
parent 592c8522a2
commit b094683e7c
1 changed files with 1 additions and 1 deletions

View File

@ -28,7 +28,7 @@ static const char *FragShaderText =
" vec4 p;\n"
" p.xy = gl_TexCoord[0].xy;\n"
" p.z = Slice;\n"
" p.w = 0;\n"
" p.w = 0.0;\n"
" vec4 n = noise4(p * scale);\n"
" gl_FragColor = n * Scale + Bias;\n"
"}\n";