r300g: do not validate buffers in check_cs

It's already done in r300_emit_buffer_validate.
This also fixes Total Annihilation 3D on debug builds at least.
This commit is contained in:
Marek Olšák 2010-05-02 17:31:06 +02:00
parent 3b2cf97c5c
commit b08b7b7377
1 changed files with 1 additions and 1 deletions

View File

@ -181,7 +181,7 @@ static boolean radeon_check_cs(struct r300_winsys_screen *rws, int size)
struct radeon_libdrm_winsys *ws = radeon_winsys_screen(rws);
struct radeon_cs *cs = ws->cs;
return radeon_validate(rws) && cs->cdw + size <= cs->ndw;
return cs->cdw + size <= cs->ndw;
}
static void radeon_begin_cs(struct r300_winsys_screen *rws,