r300g: do not validate buffers in check_cs
It's already done in r300_emit_buffer_validate. This also fixes Total Annihilation 3D on debug builds at least.
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@ -181,7 +181,7 @@ static boolean radeon_check_cs(struct r300_winsys_screen *rws, int size)
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struct radeon_libdrm_winsys *ws = radeon_winsys_screen(rws);
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struct radeon_cs *cs = ws->cs;
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return radeon_validate(rws) && cs->cdw + size <= cs->ndw;
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return cs->cdw + size <= cs->ndw;
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}
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static void radeon_begin_cs(struct r300_winsys_screen *rws,
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