progs/tests: add compile-time option for coloring texture corners
When debugging wrap modes it's helpful to set each corner of the texture image to a distinct color.
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@ -31,6 +31,7 @@
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#define BORDER_TEXTURE 1
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#define NO_BORDER_TEXTURE 2
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#define COLOR_TEX_CORNERS 0
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#define SIZE 8
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static GLubyte BorderImage[SIZE+2][SIZE+2][4];
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@ -281,6 +282,37 @@ static void Init( void )
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for (i = 0; i < SIZE; i++) {
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for (j = 0; j < SIZE; j++) {
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#if COLOR_TEX_CORNERS
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if (i == 0 && j == 0) {
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/* lower-left texel = RED */
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NoBorderImage[i][j][0] = 255;
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NoBorderImage[i][j][1] = 0;
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NoBorderImage[i][j][2] = 0;
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NoBorderImage[i][j][3] = 255;
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}
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else if (i == 0 && j == SIZE-1) {
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/* lower-right corner = GREEN */
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NoBorderImage[i][j][0] = 0;
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NoBorderImage[i][j][1] = 255;
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NoBorderImage[i][j][2] = 0;
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NoBorderImage[i][j][3] = 255;
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}
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else if (i == SIZE-1 && j == 0) {
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/* upper-left corner = BLUE */
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NoBorderImage[i][j][0] = 0;
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NoBorderImage[i][j][1] = 0;
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NoBorderImage[i][j][2] = 255;
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NoBorderImage[i][j][3] = 255;
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}
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else if (i == SIZE-1 && j == SIZE-1) {
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/* upper-right corner = YELLOW */
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NoBorderImage[i][j][0] = 255;
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NoBorderImage[i][j][1] = 255;
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NoBorderImage[i][j][2] = 0;
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NoBorderImage[i][j][3] = 255;
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}
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else
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#endif
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if ((i + j) & 1) {
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/* white */
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NoBorderImage[i][j][0] = 255;
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