move some functions, add some comments
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@ -51,6 +51,13 @@ struct gl_pixelstore_attrib;
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/**
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/**
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* Device driver function table.
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* Device driver function table.
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* Core Mesa uses these function pointers to call into device drivers.
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* Most of these functions directly correspond to OpenGL state commands.
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* Core Mesa will call these functions after error checking has been done
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* so that the drivers don't have to worry about error testing.
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*
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* Vertex transformation/clipping/lighting is patched into the T&L module.
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* Rasterization functions are patched into the swrast module.
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*/
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*/
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struct dd_function_table {
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struct dd_function_table {
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/**
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/**
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@ -712,6 +719,39 @@ struct dd_function_table {
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/*@}*/
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/*@}*/
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/**
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* \name Vertex buffer object functions
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*/
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#if FEATURE_ARB_vertex_buffer_object
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/*@{*/
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void (*BindBuffer)( GLcontext *ctx, GLenum target,
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struct gl_buffer_object *obj );
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struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
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GLenum target );
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void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
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void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
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const GLvoid *data, GLenum usage,
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struct gl_buffer_object *obj );
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void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
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GLsizeiptrARB size, const GLvoid *data,
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struct gl_buffer_object *obj );
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void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
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GLintptrARB offset, GLsizeiptrARB size,
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GLvoid *data, struct gl_buffer_object *obj );
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void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
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struct gl_buffer_object *obj );
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GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
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struct gl_buffer_object *obj );
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/*@}*/
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#endif
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/**
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/**
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* \name Support for multiple T&L engines
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* \name Support for multiple T&L engines
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*/
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*/
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@ -830,38 +870,6 @@ struct dd_function_table {
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void (*UnlockArraysEXT)( GLcontext *ctx );
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void (*UnlockArraysEXT)( GLcontext *ctx );
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/*@}*/
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/*@}*/
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/**
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* \name Vertex buffer object functions
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*/
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/*@{*/
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void (*BindBuffer)( GLcontext *ctx, GLenum target,
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struct gl_buffer_object *obj );
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struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, int buffer,
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GLenum target );
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void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
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void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
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const GLvoid *data, GLenum usage,
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struct gl_buffer_object *obj );
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void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
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GLsizeiptrARB size, const GLvoid *data,
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struct gl_buffer_object *obj );
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void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
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GLintptrARB offset, GLsizeiptrARB size,
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GLvoid *data, struct gl_buffer_object *obj );
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void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
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struct gl_buffer_object *obj );
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GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
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struct gl_buffer_object *obj );
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/*@}*/
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};
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};
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