move some functions, add some comments

This commit is contained in:
Brian Paul 2003-09-17 03:33:10 +00:00
parent 458c900d3b
commit b04633d727
1 changed files with 40 additions and 32 deletions

View File

@ -51,6 +51,13 @@ struct gl_pixelstore_attrib;
/**
* Device driver function table.
* Core Mesa uses these function pointers to call into device drivers.
* Most of these functions directly correspond to OpenGL state commands.
* Core Mesa will call these functions after error checking has been done
* so that the drivers don't have to worry about error testing.
*
* Vertex transformation/clipping/lighting is patched into the T&L module.
* Rasterization functions are patched into the swrast module.
*/
struct dd_function_table {
/**
@ -712,6 +719,39 @@ struct dd_function_table {
/*@}*/
/**
* \name Vertex buffer object functions
*/
#if FEATURE_ARB_vertex_buffer_object
/*@{*/
void (*BindBuffer)( GLcontext *ctx, GLenum target,
struct gl_buffer_object *obj );
struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
GLenum target );
void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid *data, GLenum usage,
struct gl_buffer_object *obj );
void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid *data,
struct gl_buffer_object *obj );
void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
GLintptrARB offset, GLsizeiptrARB size,
GLvoid *data, struct gl_buffer_object *obj );
void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
struct gl_buffer_object *obj );
GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
struct gl_buffer_object *obj );
/*@}*/
#endif
/**
* \name Support for multiple T&L engines
*/
@ -830,38 +870,6 @@ struct dd_function_table {
void (*UnlockArraysEXT)( GLcontext *ctx );
/*@}*/
/**
* \name Vertex buffer object functions
*/
/*@{*/
void (*BindBuffer)( GLcontext *ctx, GLenum target,
struct gl_buffer_object *obj );
struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, int buffer,
GLenum target );
void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid *data, GLenum usage,
struct gl_buffer_object *obj );
void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid *data,
struct gl_buffer_object *obj );
void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
GLintptrARB offset, GLsizeiptrARB size,
GLvoid *data, struct gl_buffer_object *obj );
void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
struct gl_buffer_object *obj );
GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
struct gl_buffer_object *obj );
/*@}*/
};