radeonsi: stop using u_resource_vtbl::resource_destroy

Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10659>
This commit is contained in:
Marek Olšák 2021-05-05 13:11:27 -04:00 committed by Marge Bot
parent 89eaf59092
commit b04044b350
3 changed files with 48 additions and 52 deletions

View File

@ -218,14 +218,32 @@ bool si_alloc_resource(struct si_screen *sscreen, struct si_resource *res)
return true;
}
static void si_buffer_destroy(struct pipe_screen *screen, struct pipe_resource *buf)
static void si_resource_destroy(struct pipe_screen *screen, struct pipe_resource *buf)
{
struct si_resource *buffer = si_resource(buf);
if (buf->target == PIPE_BUFFER) {
struct si_resource *buffer = si_resource(buf);
threaded_resource_deinit(buf);
util_range_destroy(&buffer->valid_buffer_range);
radeon_bo_reference(((struct si_screen*)screen)->ws, &buffer->buf, NULL);
FREE(buffer);
threaded_resource_deinit(buf);
util_range_destroy(&buffer->valid_buffer_range);
radeon_bo_reference(((struct si_screen*)screen)->ws, &buffer->buf, NULL);
FREE(buffer);
} else if (buf->flags & SI_RESOURCE_AUX_PLANE) {
struct si_auxiliary_texture *tex = (struct si_auxiliary_texture *)buf;
radeon_bo_reference(((struct si_screen*)screen)->ws, &tex->buffer, NULL);
FREE(tex);
} else {
struct si_texture *tex = (struct si_texture *)buf;
struct si_resource *resource = &tex->buffer;
si_texture_reference(&tex->flushed_depth_texture, NULL);
if (tex->cmask_buffer != &tex->buffer) {
si_resource_reference(&tex->cmask_buffer, NULL);
}
radeon_bo_reference(((struct si_screen*)screen)->ws, &resource->buf, NULL);
FREE(tex);
}
}
/* Reallocate the buffer a update all resource bindings where the buffer is
@ -551,7 +569,7 @@ static void si_buffer_subdata(struct pipe_context *ctx, struct pipe_resource *bu
}
static const struct u_resource_vtbl si_buffer_vtbl = {
si_buffer_destroy, /* resource_destroy */
NULL, /* resource_destroy */
si_buffer_transfer_map, /* transfer_map */
si_buffer_transfer_unmap, /* transfer_unmap */
};
@ -721,7 +739,7 @@ static bool si_resource_commit(struct pipe_context *pctx, struct pipe_resource *
void si_init_screen_buffer_functions(struct si_screen *sscreen)
{
sscreen->b.resource_create = si_resource_create;
sscreen->b.resource_destroy = u_resource_destroy_vtbl;
sscreen->b.resource_destroy = si_resource_destroy;
sscreen->b.resource_from_user_memory = si_buffer_from_user_memory;
}

View File

@ -137,6 +137,7 @@ extern "C" {
(((x) >> SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT) & 0x3)
#define SI_RESOURCE_FLAG_UNCACHED (PIPE_RESOURCE_FLAG_DRV_PRIV << 12)
#define SI_RESOURCE_FLAG_DRIVER_INTERNAL (PIPE_RESOURCE_FLAG_DRV_PRIV << 13)
#define SI_RESOURCE_AUX_PLANE (PIPE_RESOURCE_FLAG_DRV_PRIV << 14)
enum si_has_gs {
GS_OFF,
@ -394,6 +395,24 @@ struct si_texture {
unsigned framebuffers_bound;
};
/* State trackers create separate textures in a next-chain for extra planes
* even if those are planes created purely for modifiers. Because the linking
* of the chain happens outside of the driver, and NULL is interpreted as
* failure, let's create some dummy texture structs. We could use these
* later to use the offsets for linking if we really wanted to.
*
* For now just create a dummy struct and completely ignore it.
*
* Potentially in the future we could store stride/offset and use it during
* creation, though we might want to change how linking is done first.
*/
struct si_auxiliary_texture {
struct threaded_resource b;
struct pb_buffer *buffer;
uint32_t offset;
uint32_t stride;
};
struct si_surface {
struct pipe_surface base;

View File

@ -784,20 +784,6 @@ static bool si_texture_get_handle(struct pipe_screen *screen, struct pipe_contex
return sscreen->ws->buffer_get_handle(sscreen->ws, res->buf, whandle);
}
static void si_texture_destroy(struct pipe_screen *screen, struct pipe_resource *ptex)
{
struct si_texture *tex = (struct si_texture *)ptex;
struct si_resource *resource = &tex->buffer;
si_texture_reference(&tex->flushed_depth_texture, NULL);
if (tex->cmask_buffer != &tex->buffer) {
si_resource_reference(&tex->cmask_buffer, NULL);
}
radeon_bo_reference(((struct si_screen*)screen)->ws, &resource->buf, NULL);
FREE(tex);
}
static const struct u_resource_vtbl si_texture_vtbl;
void si_print_texture_info(struct si_screen *sscreen, struct si_texture *tex,
@ -1445,36 +1431,8 @@ si_texture_create_with_modifiers(struct pipe_screen *screen,
return si_texture_create_with_modifier(screen, templ, modifier);
}
/* State trackers create separate textures in a next-chain for extra planes
* even if those are planes created purely for modifiers. Because the linking
* of the chain happens outside of the driver, and NULL is interpreted as
* failure, let's create some dummy texture structs. We could use these
* later to use the offsets for linking if we really wanted to.
*
* For now just create a dummy struct and completely ignore it.
*
* Potentially in the future we could store stride/offset and use it during
* creation, though we might want to change how linking is done first.
*/
struct si_auxiliary_texture {
struct threaded_resource b;
struct pb_buffer *buffer;
uint32_t offset;
uint32_t stride;
};
static void si_auxiliary_texture_destroy(struct pipe_screen *screen,
struct pipe_resource *ptex)
{
struct si_auxiliary_texture *tex = (struct si_auxiliary_texture *)ptex;
radeon_bo_reference(((struct si_screen*)screen)->ws, &tex->buffer, NULL);
FREE(ptex);
}
static const struct u_resource_vtbl si_auxiliary_texture_vtbl = {
si_auxiliary_texture_destroy, /* resource_destroy */
NULL, /* resource_destroy */
NULL, /* transfer_map */
NULL, /* transfer_unmap */
};
@ -1625,6 +1583,7 @@ static struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
if (!tex)
return NULL;
tex->b.b = *templ;
tex->b.b.flags |= SI_RESOURCE_AUX_PLANE;
tex->b.vtbl = &si_auxiliary_texture_vtbl;
tex->stride = whandle->stride;
tex->offset = whandle->offset;
@ -1960,7 +1919,7 @@ static void si_texture_transfer_unmap(struct pipe_context *ctx, struct pipe_tran
}
static const struct u_resource_vtbl si_texture_vtbl = {
si_texture_destroy, /* resource_destroy */
NULL, /* resource_destroy */
si_texture_transfer_map, /* transfer_map */
si_texture_transfer_unmap, /* transfer_unmap */
};