vc4: Initialize the various qreg arrays when allocating them.
This is particularly important for outputs, where we try to MOV the whole vec4 to the VPM, even if only 1-3 components had been set up. It might also be important for temporaries, if the shader reads components before writing them.
This commit is contained in:
parent
b44a7a3223
commit
b0256fb75f
|
@ -73,12 +73,16 @@ resize_qreg_array(struct vc4_compile *c,
|
|||
if (*size >= decl_size)
|
||||
return;
|
||||
|
||||
uint32_t old_size = *size;
|
||||
*size = MAX2(*size * 2, decl_size);
|
||||
*regs = reralloc(c, *regs, struct qreg, *size);
|
||||
if (!*regs) {
|
||||
fprintf(stderr, "Malloc failure\n");
|
||||
abort();
|
||||
}
|
||||
|
||||
for (uint32_t i = old_size; i < *size; i++)
|
||||
(*regs)[i] = c->undef;
|
||||
}
|
||||
|
||||
static struct qreg
|
||||
|
|
Loading…
Reference in New Issue