zink: add ntv handling for ARB_sample_shading
this involves variable handling and decorations as well as a weird bitcast for the array[1] gl_SampleMask in spirv Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7192>
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@ -70,7 +70,8 @@ struct ntv_context {
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unsigned char shader_slots_reserved;
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SpvId front_face_var, instance_id_var, vertex_id_var,
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primitive_id_var, invocation_id_var; // geometry
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primitive_id_var, invocation_id_var, // geometry
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sample_mask_type, sample_id_var, sample_pos_var;
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};
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static SpvId
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@ -298,6 +299,10 @@ emit_input(struct ntv_context *ctx, struct nir_variable *var)
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slot = handle_slot(ctx, slot);
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spirv_builder_emit_location(&ctx->builder, var_id, slot);
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}
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if (var->data.centroid)
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spirv_builder_emit_decoration(&ctx->builder, var_id, SpvDecorationCentroid);
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else if (var->data.sample)
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spirv_builder_emit_decoration(&ctx->builder, var_id, SpvDecorationSample);
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} else if (ctx->stage < MESA_SHADER_FRAGMENT) {
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switch (slot) {
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HANDLE_EMIT_BUILTIN(POS, Position);
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@ -337,6 +342,10 @@ static void
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emit_output(struct ntv_context *ctx, struct nir_variable *var)
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{
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SpvId var_type = get_glsl_type(ctx, var->type);
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/* SampleMask is always an array in spirv */
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if (ctx->stage == MESA_SHADER_FRAGMENT && var->data.location == FRAG_RESULT_SAMPLE_MASK)
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ctx->sample_mask_type = var_type = spirv_builder_type_array(&ctx->builder, var_type, emit_uint_const(ctx, 32, 1));
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SpvId pointer_type = spirv_builder_type_pointer(&ctx->builder,
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SpvStorageClassOutput,
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var_type);
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@ -387,12 +396,18 @@ emit_output(struct ntv_context *ctx, struct nir_variable *var)
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spirv_builder_emit_builtin(&ctx->builder, var_id, SpvBuiltInFragDepth);
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break;
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case FRAG_RESULT_SAMPLE_MASK:
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spirv_builder_emit_builtin(&ctx->builder, var_id, SpvBuiltInSampleMask);
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break;
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default:
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slot = handle_slot(ctx, slot);
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spirv_builder_emit_location(&ctx->builder, var_id, slot);
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spirv_builder_emit_index(&ctx->builder, var_id, var->data.index);
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}
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}
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if (var->data.sample)
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spirv_builder_emit_decoration(&ctx->builder, var_id, SpvDecorationSample);
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}
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if (var->data.location_frac)
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@ -1611,7 +1626,14 @@ emit_store_deref(struct ntv_context *ctx, nir_intrinsic_instr *intr)
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SpvId src = get_src(ctx, &intr->src[1]);
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SpvId type = get_glsl_type(ctx, nir_src_as_deref(intr->src[0])->type);
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SpvId result = emit_bitcast(ctx, type, src);
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nir_variable *var = nir_deref_instr_get_variable(nir_src_as_deref(intr->src[0]));
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SpvId result;
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if (ctx->stage == MESA_SHADER_FRAGMENT && var->data.location == FRAG_RESULT_SAMPLE_MASK) {
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src = emit_bitcast(ctx, type, src);
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/* SampleMask is always an array in spirv, so we need to construct it into one */
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result = spirv_builder_emit_composite_construct(&ctx->builder, ctx->sample_mask_type, &src, 1);
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} else
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result = emit_bitcast(ctx, type, src);
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spirv_builder_emit_store(&ctx->builder, ptr, result);
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}
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@ -1735,6 +1757,14 @@ emit_intrinsic(struct ntv_context *ctx, nir_intrinsic_instr *intr)
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emit_load_uint_input(ctx, intr, &ctx->invocation_id_var, "gl_InvocationId", SpvBuiltInInvocationId);
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break;
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case nir_intrinsic_load_sample_id:
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emit_load_uint_input(ctx, intr, &ctx->sample_id_var, "gl_SampleId", SpvBuiltInSampleId);
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break;
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case nir_intrinsic_load_sample_pos:
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emit_load_vec_input(ctx, intr, &ctx->sample_pos_var, "gl_SamplePosition", SpvBuiltInSamplePosition, nir_type_float);
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break;
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case nir_intrinsic_emit_vertex_with_counter:
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/* geometry shader emits copied xfb outputs just prior to EmitVertex(),
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* since that's the end of the shader
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@ -2379,6 +2409,7 @@ nir_to_spirv(struct nir_shader *s, const struct zink_so_info *so_info,
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spirv_builder_emit_cap(&ctx.builder, SpvCapabilitySampled1D);
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spirv_builder_emit_cap(&ctx.builder, SpvCapabilityImageQuery);
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spirv_builder_emit_cap(&ctx.builder, SpvCapabilityDerivativeControl);
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spirv_builder_emit_cap(&ctx.builder, SpvCapabilitySampleRateShading);
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}
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ctx.stage = s->info.stage;
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