nv50: add S8Z24 depth texture format too
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@ -76,6 +76,7 @@ nv50_screen_is_format_supported(struct pipe_screen *pscreen,
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case PIPE_FORMAT_DXT3_RGBA:
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case PIPE_FORMAT_DXT5_RGBA:
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case PIPE_FORMAT_Z24S8_UNORM:
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case PIPE_FORMAT_S8Z24_UNORM:
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case PIPE_FORMAT_Z32_FLOAT:
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case PIPE_FORMAT_R16G16B16A16_SNORM:
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case PIPE_FORMAT_R16G16B16A16_UNORM:
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@ -68,6 +68,7 @@ static const struct nv50_texture_format nv50_tex_format_list[] =
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_(DXT5_RGBA, UNORM, C0, C1, C2, C3, DXT5),
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_MIXED(Z24S8_UNORM, UINT, UNORM, UINT, UINT, C1, C1, C1, ONE, 24_8),
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_MIXED(S8Z24_UNORM, UNORM, UINT, UINT, UINT, C0, C0, C0, ONE, 8_24),
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_(R16G16B16A16_SNORM, UNORM, C0, C1, C2, C3, 16_16_16_16),
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_(R16G16B16A16_UNORM, SNORM, C0, C1, C2, C3, 16_16_16_16),
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@ -82,6 +82,7 @@
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#define NV50TIC_0_0_FMT_RGTC1 0x00000027
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#define NV50TIC_0_0_FMT_RGTC2 0x00000028
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#define NV50TIC_0_0_FMT_24_8 0x00000029
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#define NV50TIC_0_0_FMT_8_24 0x0000002a
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#define NV50TIC_0_0_FMT_32_DEPTH 0x0000002f
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#define NV50TIC_0_0_FMT_32_8 0x00000030
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