panfrost: Take into account texture layers in SFBD
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@ -130,14 +130,15 @@ panfrost_sfbd_set_cbuf(
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struct panfrost_resource *rsrc = pan_resource(surf->texture);
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unsigned level = surf->u.tex.level;
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assert(surf->u.tex.first_layer == 0);
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unsigned first_layer = surf->u.tex.first_layer;
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assert(surf->u.tex.last_layer == first_layer);
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signed stride = rsrc->slices[level].stride;
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mali_ptr base = panfrost_get_texture_address(rsrc, level, first_layer);
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fb->format = panfrost_sfbd_format(surf);
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unsigned offset = rsrc->slices[level].offset;
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signed stride = rsrc->slices[level].stride;
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fb->framebuffer = rsrc->bo->gpu + offset;
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fb->framebuffer = base;
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fb->stride = stride;
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if (rsrc->layout == PAN_LINEAR)
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