llvmpipe: Truncate the binned constants to max const buffer size.
Tested with Ilia Mirkin's gzdoom.trace and "arb_uniform_buffer_object-maxuniformblocksize fsexceed" piglit test without my earlier fix to fail linkage when UBO exceeds GL_MAX_UNIFORM_BLOCK_SIZE. Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@ -51,8 +51,12 @@
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#define LP_MAX_TGSI_PREDS 16
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#define LP_MAX_TGSI_CONSTS 4096
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#define LP_MAX_TGSI_CONST_BUFFERS 16
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#define LP_MAX_TGSI_CONST_BUFFER_SIZE (LP_MAX_TGSI_CONSTS * sizeof(float[4]))
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/*
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* For quick access we cache registers in statically
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* allocated arrays. Here we define the maximum size
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@ -100,7 +104,7 @@ gallivm_get_shader_param(enum pipe_shader_cap param)
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case PIPE_SHADER_CAP_MAX_OUTPUTS:
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return 32;
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case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
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return sizeof(float[4]) * 4096;
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return LP_MAX_TGSI_CONST_BUFFER_SIZE;
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case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
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return PIPE_MAX_CONSTANT_BUFFERS;
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case PIPE_SHADER_CAP_MAX_TEMPS:
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@ -1069,10 +1069,13 @@ try_update_scene_state( struct lp_setup_context *setup )
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if (setup->dirty & LP_SETUP_NEW_CONSTANTS) {
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for (i = 0; i < Elements(setup->constants); ++i) {
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struct pipe_resource *buffer = setup->constants[i].current.buffer;
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const unsigned current_size = setup->constants[i].current.buffer_size;
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const unsigned current_size = MIN2(setup->constants[i].current.buffer_size,
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LP_MAX_TGSI_CONST_BUFFER_SIZE);
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const ubyte *current_data = NULL;
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int num_constants;
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STATIC_ASSERT(DATA_BLOCK_SIZE >= LP_MAX_TGSI_CONST_BUFFER_SIZE);
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if (buffer) {
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/* resource buffer */
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current_data = (ubyte *) llvmpipe_resource_data(buffer);
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