glsl: Update function parameter documentation for do_common_optimization

max_unroll_iterations was moved into options a long, long time ago.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2016-09-14 15:14:22 -07:00
parent bacdd9ef4c
commit afd99734db
1 changed files with 4 additions and 3 deletions

View File

@ -2012,10 +2012,11 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
* of unused uniforms from being removed.
* The setting of this flag only matters if
* \c linked is \c true.
* \param max_unroll_iterations Maximum number of loop iterations to be
* unrolled. Setting to 0 disables loop
* unrolling.
* \param options The driver's preferred shader options.
* \param native_integers Selects optimizations that depend on the
* implementations supporting integers
* natively (as opposed to supporting
* integers in floating point registers).
*/
bool
do_common_optimization(exec_list *ir, bool linked,