lavapipe: use framebuffer attachment_count member instead of renderpass
according to spec, these must be equal Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13349>
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@ -1734,25 +1734,28 @@ static void begin_render_pass(const VkRenderPassBeginInfo *render_pass_begin,
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state->pass = pass;
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state->vk_framebuffer = framebuffer;
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state->render_area = render_pass_begin->renderArea;
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unsigned attachment_count;
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if (attachment_info) {
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state->imageless_views = realloc(state->imageless_views, sizeof(*state->imageless_views) * attachment_info->attachmentCount);
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for (unsigned i = 0; i < attachment_info->attachmentCount; i++)
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state->imageless_views[i] = lvp_image_view_from_handle(attachment_info->pAttachments[i]);
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}
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attachment_count = attachment_info->attachmentCount;
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} else
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attachment_count = framebuffer->attachment_count;
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state->framebuffer.width = state->vk_framebuffer->width;
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state->framebuffer.height = state->vk_framebuffer->height;
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state->framebuffer.layers = state->vk_framebuffer->layers;
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if (state->num_pending_aspects < state->pass->attachment_count) {
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state->pending_clear_aspects = realloc(state->pending_clear_aspects, sizeof(VkImageAspectFlags) * state->pass->attachment_count);
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state->cleared_views = realloc(state->cleared_views, sizeof(uint32_t) * state->pass->attachment_count);
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state->num_pending_aspects = state->pass->attachment_count;
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if (state->num_pending_aspects < attachment_count) {
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state->pending_clear_aspects = realloc(state->pending_clear_aspects, sizeof(VkImageAspectFlags) * attachment_count);
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state->cleared_views = realloc(state->cleared_views, sizeof(uint32_t) * attachment_count);
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state->num_pending_aspects = attachment_count;
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}
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state->attachments = realloc(state->attachments, sizeof(*state->attachments) * pass->attachment_count);
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for (unsigned i = 0; i < state->pass->attachment_count; i++) {
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state->attachments = realloc(state->attachments, sizeof(*state->attachments) * attachment_count);
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for (unsigned i = 0; i < attachment_count; i++) {
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struct lvp_render_pass_attachment *att = &pass->attachments[i];
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VkImageAspectFlags att_aspects = vk_format_aspects(att->format);
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VkImageAspectFlags clear_aspects = 0;
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