intel: Add support for ARB_sync.

We currently weasel out of supporting the timeout parameter, but otherwise
this extension looks ready, and should make the common case happy.
This commit is contained in:
Eric Anholt 2009-09-01 12:20:10 -07:00 committed by Ian Romanick
parent aee282faa7
commit afd6141934
8 changed files with 147 additions and 0 deletions

View File

@ -51,6 +51,7 @@ DRIVER_SOURCES = \
intel_screen.c \
intel_span.c \
intel_state.c \
intel_syncobj.c \
intel_tris.c \
intel_fbo.c

View File

@ -0,0 +1 @@
../intel/intel_syncobj.c

View File

@ -26,6 +26,7 @@ DRIVER_SOURCES = \
intel_pixel_read.c \
intel_state.c \
intel_swapbuffers.c \
intel_syncobj.c \
intel_tex.c \
intel_tex_copy.c \
intel_tex_format.c \

View File

@ -0,0 +1 @@
../intel/intel_syncobj.c

View File

@ -598,6 +598,7 @@ intelInitDriverFunctions(struct dd_function_table *functions)
intelInitBufferFuncs(functions);
intelInitPixelFuncs(functions);
intelInitBufferObjectFuncs(functions);
intel_init_syncobj_functions(functions);
}

View File

@ -80,6 +80,12 @@ extern void intelFallback(struct intel_context *intel, GLuint bit,
#define INTEL_MAX_FIXUP 64
struct intel_sync_object {
struct gl_sync_object Base;
/** Batch associated with this sync object */
drm_intel_bo *bo;
};
/**
* intel_context is derived from Mesa's context class: GLcontext.
@ -470,6 +476,8 @@ extern void intelFlush(GLcontext * ctx);
extern void intelInitDriverFunctions(struct dd_function_table *functions);
void intel_init_syncobj_functions(struct dd_function_table *functions);
/* ================================================================
* intel_state.c:

View File

@ -36,6 +36,7 @@
#define need_GL_ARB_occlusion_query
#define need_GL_ARB_point_parameters
#define need_GL_ARB_shader_objects
#define need_GL_ARB_sync
#define need_GL_ARB_vertex_array_object
#define need_GL_ARB_vertex_program
#define need_GL_ARB_vertex_shader
@ -77,6 +78,7 @@ static const struct dri_extension card_extensions[] = {
{ "GL_ARB_multitexture", NULL },
{ "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
{ "GL_ARB_point_sprite", NULL },
{ "GL_ARB_sync", GL_ARB_sync_functions },
{ "GL_ARB_texture_border_clamp", NULL },
{ "GL_ARB_texture_cube_map", NULL },
{ "GL_ARB_texture_env_add", NULL },

View File

@ -0,0 +1,132 @@
/*
* Copyright © 2008 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
/** @file intel_syncobj.c
*
* Support for ARB_sync
*
* ARB_sync is implemented by flushing the current batchbuffer and keeping a
* reference on it. We can then check for completion or wait for compeltion
* using the normal buffer object mechanisms. This does mean that if an
* application is using many sync objects, it will emit small batchbuffers
* which may end up being a significant overhead. In other tests of removing
* gratuitous batchbuffer syncs in Mesa, it hasn't appeared to be a significant
* performance bottleneck, though.
*/
#include "main/simple_list.h"
#include "main/imports.h"
#include "intel_context.h"
#include "intel_batchbuffer.h"
#include "intel_reg.h"
static struct gl_sync_object *
intel_new_sync_object(GLcontext *ctx, GLuint id)
{
struct intel_sync_object *sync;
sync = _mesa_calloc(sizeof(struct intel_sync_object));
return &sync->Base;
}
static void
intel_delete_sync_object(GLcontext *ctx, struct gl_sync_object *s)
{
struct intel_sync_object *sync = (struct intel_sync_object *)s;
drm_intel_bo_unreference(sync->bo);
_mesa_free(sync);
}
static void
intel_fence_sync(GLcontext *ctx, struct gl_sync_object *s,
GLenum condition, GLbitfield flags)
{
struct intel_context *intel = intel_context(ctx);
struct intel_sync_object *sync = (struct intel_sync_object *)s;
assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE);
intel_batchbuffer_emit_mi_flush(intel->batch);
sync->bo = intel->batch->buf;
drm_intel_bo_reference(sync->bo);
intelFlush(ctx);
}
/* We ignore the user-supplied timeout. This is weaselly -- we're allowed to
* round to an implementation-dependent accuracy, and right now our
* implementation "rounds" to the wait-forever value.
*
* The fix would be a new kernel function to do the GTT transition with a
* timeout.
*/
static void intel_client_wait_sync(GLcontext *ctx, struct gl_sync_object *s,
GLbitfield flags, GLuint64 timeout)
{
struct intel_sync_object *sync = (struct intel_sync_object *)s;
if (sync->bo) {
drm_intel_bo_wait_rendering(sync->bo);
s->Status = 1;
drm_intel_bo_unreference(sync->bo);
sync->bo = NULL;
}
}
/* We have nothing to do for WaitSync. Our GL command stream is sequential,
* so given that the sync object has already flushed the batchbuffer,
* any batchbuffers coming after this waitsync will naturally not occur until
* the previous one is done.
*/
static void intel_server_wait_sync(GLcontext *ctx, struct gl_sync_object *s,
GLbitfield flags, GLuint64 timeout)
{
}
static void intel_check_sync(GLcontext *ctx, struct gl_sync_object *s)
{
struct intel_sync_object *sync = (struct intel_sync_object *)s;
if (sync->bo && drm_intel_bo_busy(sync->bo)) {
drm_intel_bo_unreference(sync->bo);
sync->bo = NULL;
s->Status = 1;
}
}
void intel_init_syncobj_functions(struct dd_function_table *functions)
{
functions->NewSyncObject = intel_new_sync_object;
functions->DeleteSyncObject = intel_delete_sync_object;
functions->FenceSync = intel_fence_sync;
functions->CheckSync = intel_check_sync;
functions->ClientWaitSync = intel_client_wait_sync;
functions->ServerWaitSync = intel_server_wait_sync;
}