mesa: sync up swrast/s_fragprog.c with master

This commit is contained in:
Brian Paul 2008-05-14 16:05:25 -06:00
parent 4f915b0f83
commit afa4c792b0
1 changed files with 22 additions and 16 deletions

View File

@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.2
* Version: 7.0.3
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -33,18 +33,21 @@
/**
* Fetch a texel.
* Fetch a texel with given lod.
* Called via machine->FetchTexelLod()
*/
static void
fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
GLuint unit, GLfloat color[4] )
fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
GLuint unit, GLfloat color[4] )
{
GLchan rgba[4];
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
/* XXX use a float-valued TextureSample routine here!!! */
swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
1, (const GLfloat (*)[4]) texcoord,
swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
&lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
color[1] = CHAN_TO_FLOAT(rgba[1]);
@ -56,6 +59,7 @@ fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
/**
* Fetch a texel with the given partial derivatives to compute a level
* of detail in the mipmap.
* Called via machine->FetchTexelDeriv()
*/
static void
fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
@ -69,15 +73,17 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
const GLfloat texH = (GLfloat) texImg->HeightScale;
GLchan rgba[4];
GLfloat lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
texdx[1], texdy[1], /* dt/dx, dt/dy */
texdx[3], texdy[2], /* dq/dx, dq/dy */
texW, texH,
texcoord[0], texcoord[1], texcoord[3],
1.0F / texcoord[3]);
GLfloat lambda
= _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
texdx[1], texdy[1], /* dt/dx, dt/dy */
texdx[3], texdy[2], /* dq/dx, dq/dy */
texW, texH,
texcoord[0], texcoord[1], texcoord[3],
1.0F / texcoord[3]) + lodBias;
swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
1, (const GLfloat (*)[4]) texcoord,
lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
&lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
color[1] = CHAN_TO_FLOAT(rgba[1]);
@ -132,7 +138,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
/* init call stack */
machine->StackDepth = 0;
machine->FetchTexelLod = fetch_texel;
machine->FetchTexelLod = fetch_texel_lod;
machine->FetchTexelDeriv = fetch_texel_deriv;
}