mesa: sync up swrast/s_fragprog.c with master
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@ -1,8 +1,8 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.2
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* Version: 7.0.3
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -33,18 +33,21 @@
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/**
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* Fetch a texel.
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* Fetch a texel with given lod.
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* Called via machine->FetchTexelLod()
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*/
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static void
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fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
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GLuint unit, GLfloat color[4] )
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fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
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GLuint unit, GLfloat color[4] )
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{
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GLchan rgba[4];
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
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lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
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/* XXX use a float-valued TextureSample routine here!!! */
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swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
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1, (const GLfloat (*)[4]) texcoord,
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swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
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&lambda, &rgba);
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color[0] = CHAN_TO_FLOAT(rgba[0]);
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color[1] = CHAN_TO_FLOAT(rgba[1]);
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@ -56,6 +59,7 @@ fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
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/**
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* Fetch a texel with the given partial derivatives to compute a level
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* of detail in the mipmap.
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* Called via machine->FetchTexelDeriv()
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*/
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static void
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fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
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@ -69,15 +73,17 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
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const GLfloat texH = (GLfloat) texImg->HeightScale;
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GLchan rgba[4];
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GLfloat lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
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texdx[1], texdy[1], /* dt/dx, dt/dy */
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texdx[3], texdy[2], /* dq/dx, dq/dy */
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texW, texH,
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texcoord[0], texcoord[1], texcoord[3],
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1.0F / texcoord[3]);
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GLfloat lambda
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= _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
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texdx[1], texdy[1], /* dt/dx, dt/dy */
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texdx[3], texdy[2], /* dq/dx, dq/dy */
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texW, texH,
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texcoord[0], texcoord[1], texcoord[3],
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1.0F / texcoord[3]) + lodBias;
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swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
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1, (const GLfloat (*)[4]) texcoord,
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lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
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swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
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&lambda, &rgba);
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color[0] = CHAN_TO_FLOAT(rgba[0]);
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color[1] = CHAN_TO_FLOAT(rgba[1]);
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@ -132,7 +138,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
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/* init call stack */
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machine->StackDepth = 0;
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machine->FetchTexelLod = fetch_texel;
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machine->FetchTexelLod = fetch_texel_lod;
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machine->FetchTexelDeriv = fetch_texel_deriv;
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}
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