pan/mdg: Use _VTX tag for texelFetch in frag shaders
Probably a misnomer, let's match what the blob seemingly does though? At least in blit shaders? Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5782>
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@ -971,7 +971,8 @@ mir_schedule_texture(
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struct midgard_bundle out = {
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.tag = ins->texture.op == TEXTURE_OP_BARRIER ?
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TAG_TEXTURE_4_BARRIER : is_vertex ?
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TAG_TEXTURE_4_BARRIER :
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(ins->texture.op == TEXTURE_OP_TEXEL_FETCH) || is_vertex ?
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TAG_TEXTURE_4_VTX : TAG_TEXTURE_4,
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.instruction_count = 1,
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.instructions = { ins }
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