glsl: Add function parameters to the parser symbol table.

In a shader such as:

    struct S { float f; }
    float identity(float S) { return S; }

we would think that "S" in "return S" referred to a structure, even
though it's shadowed by the "float S" parameter in the inner struct.

This led to the parser's grammar seeing TYPE_IDENTIFIER and getting
confused.

Fixes dEQP-GLES2.functional.shaders.scoping.valid.
function_parameter_hides_struct_type_{vertex,fragment}.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Kenneth Graunke 2016-03-04 21:19:49 -08:00
parent c4960068d5
commit af41c0b7e0
1 changed files with 2 additions and 0 deletions

View File

@ -894,6 +894,7 @@ parameter_declarator:
$$->type->set_location(@1);
$$->type->specifier = $1;
$$->identifier = $2;
state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto));
}
| type_specifier any_identifier array_specifier
{
@ -905,6 +906,7 @@ parameter_declarator:
$$->type->specifier = $1;
$$->identifier = $2;
$$->array_specifier = $3;
state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto));
}
;