vc4: Texture format support has nothing to do with VBO format support.
This was inherited from freedreno, but doesn't apply to us.
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@ -356,8 +356,7 @@ vc4_screen_is_format_supported(struct pipe_screen *pscreen,
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if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
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(vc4_get_texture_format(format) != ~0)) {
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retval |= usage & (PIPE_BIND_SAMPLER_VIEW |
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PIPE_BIND_VERTEX_BUFFER);
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retval |= PIPE_BIND_SAMPLER_VIEW;
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}
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if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
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