vl: add motion adaptive deinterlacer

Reviewed-by: Christian König <christian.koenig@amd.com>
This commit is contained in:
Grigori Goronzy 2014-02-13 21:32:29 +01:00 committed by Christian König
parent f87dfc35bc
commit af34c3fd10
3 changed files with 569 additions and 1 deletions

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@ -155,7 +155,8 @@ C_SOURCES := \
vl/vl_idct.c \
vl/vl_mc.c \
vl/vl_vertex_buffers.c \
vl/vl_video_buffer.c
vl/vl_video_buffer.c \
vl/vl_deint_filter.c
GENERATED_SOURCES := \
indices/u_indices_gen.c \

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@ -0,0 +1,490 @@
/**************************************************************************
*
* Copyright 2013 Grigori Goronzy <greg@chown.ath.cx>.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* References:
*
* Lin, S. F., Chang, Y. L., & Chen, L. G. (2003).
* Motion adaptive interpolation with horizontal motion detection for deinterlacing.
* Consumer Electronics, IEEE Transactions on, 49(4), 1256-1265.
*
* Pei-Yin, C. H. E. N., & Yao-Hsien, L. A. I. (2007).
* A low-complexity interpolation method for deinterlacing.
* IEICE transactions on information and systems, 90(2), 606-608.
*
*/
#include <stdio.h>
#include "pipe/p_context.h"
#include "tgsi/tgsi_ureg.h"
#include "util/u_draw.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "vl_types.h"
#include "vl_video_buffer.h"
#include "vl_vertex_buffers.h"
#include "vl_deint_filter.h"
enum VS_OUTPUT
{
VS_O_VPOS = 0,
VS_O_VTEX = 0
};
static void *
create_vert_shader(struct vl_deint_filter *filter)
{
struct ureg_program *shader;
struct ureg_src i_vpos;
struct ureg_dst o_vpos, o_vtex;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
if (!shader)
return NULL;
i_vpos = ureg_DECL_vs_input(shader, 0);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
ureg_MOV(shader, o_vpos, i_vpos);
ureg_MOV(shader, o_vtex, i_vpos);
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, filter->pipe);
}
static void *
create_copy_frag_shader(struct vl_deint_filter *filter, unsigned field)
{
struct ureg_program *shader;
struct ureg_src i_vtex;
struct ureg_src sampler;
struct ureg_dst o_fragment;
struct ureg_dst t_tex;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader) {
return NULL;
}
t_tex = ureg_DECL_temporary(shader);
i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
sampler = ureg_DECL_sampler(shader, 2);
o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
ureg_MOV(shader, t_tex, i_vtex);
if (field) {
ureg_MOV(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_ZW),
ureg_imm4f(shader, 0, 0, 1.0f, 0));
} else {
ureg_MOV(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_ZW),
ureg_imm1f(shader, 0));
}
ureg_TEX(shader, o_fragment, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_tex), sampler);
ureg_release_temporary(shader, t_tex);
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, filter->pipe);
}
static void *
create_deint_frag_shader(struct vl_deint_filter *filter, unsigned field,
struct vertex2f *sizes, bool spatial_filter)
{
struct ureg_program *shader;
struct ureg_src i_vtex;
struct ureg_src sampler_cur;
struct ureg_src sampler_prevprev;
struct ureg_src sampler_prev;
struct ureg_src sampler_next;
struct ureg_dst o_fragment;
struct ureg_dst t_tex;
struct ureg_dst t_comp_top, t_comp_bot;
struct ureg_dst t_diff;
struct ureg_dst t_a, t_b;
struct ureg_dst t_weave, t_linear;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader) {
return NULL;
}
t_tex = ureg_DECL_temporary(shader);
t_comp_top = ureg_DECL_temporary(shader);
t_comp_bot = ureg_DECL_temporary(shader);
t_diff = ureg_DECL_temporary(shader);
t_a = ureg_DECL_temporary(shader);
t_b = ureg_DECL_temporary(shader);
t_weave = ureg_DECL_temporary(shader);
t_linear = ureg_DECL_temporary(shader);
i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
sampler_prevprev = ureg_DECL_sampler(shader, 0);
sampler_prev = ureg_DECL_sampler(shader, 1);
sampler_cur = ureg_DECL_sampler(shader, 2);
sampler_next = ureg_DECL_sampler(shader, 3);
o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
// we don't care about ZW interpolation (allows better optimization)
ureg_MOV(shader, t_tex, i_vtex);
ureg_MOV(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_ZW),
ureg_imm1f(shader, 0));
// sample between texels for cheap lowpass
ureg_ADD(shader, t_comp_top, ureg_src(t_tex),
ureg_imm4f(shader, sizes->x * 0.5f, sizes->y * -0.5f, 0, 0));
ureg_ADD(shader, t_comp_bot, ureg_src(t_tex),
ureg_imm4f(shader, sizes->x * -0.5f, sizes->y * 0.5f, 1.0f, 0));
if (field == 0) {
/* interpolating top field -> current field is a bottom field */
// cur vs prev2
ureg_TEX(shader, t_a, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_cur);
ureg_TEX(shader, t_b, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_prevprev);
ureg_SUB(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_X), ureg_src(t_a), ureg_src(t_b));
// prev vs next
ureg_TEX(shader, t_a, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top), sampler_prev);
ureg_TEX(shader, t_b, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top), sampler_next);
ureg_SUB(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_Y), ureg_src(t_a), ureg_src(t_b));
} else {
/* interpolating bottom field -> current field is a top field */
// cur vs prev2
ureg_TEX(shader, t_a, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top), sampler_cur);
ureg_TEX(shader, t_b, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top), sampler_prevprev);
ureg_SUB(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_X), ureg_src(t_a), ureg_src(t_b));
// prev vs next
ureg_TEX(shader, t_a, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_prev);
ureg_TEX(shader, t_b, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_next);
ureg_SUB(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_Y), ureg_src(t_a), ureg_src(t_b));
}
// absolute maximum of differences
ureg_MAX(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_X), ureg_abs(ureg_src(t_diff)),
ureg_scalar(ureg_abs(ureg_src(t_diff)), TGSI_SWIZZLE_Y));
if (field == 0) {
/* weave with prev top field */
ureg_TEX(shader, t_weave, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_tex), sampler_prev);
/* get linear interpolation from current bottom field */
ureg_ADD(shader, t_comp_top, ureg_src(t_tex), ureg_imm4f(shader, 0, sizes->y * -1.0f, 1.0f, 0));
ureg_TEX(shader, t_linear, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top), sampler_cur);
} else {
/* weave with prev bottom field */
ureg_ADD(shader, t_comp_bot, ureg_src(t_tex), ureg_imm4f(shader, 0, 0, 1.0f, 0));
ureg_TEX(shader, t_weave, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_prev);
/* get linear interpolation from current top field */
ureg_ADD(shader, t_comp_bot, ureg_src(t_tex), ureg_imm4f(shader, 0, sizes->y * 1.0f, 0, 0));
ureg_TEX(shader, t_linear, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_cur);
}
// mix between weave and linear
// fully weave if diff < 6 (0.02353), fully interpolate if diff > 14 (0.05490)
ureg_ADD(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_X), ureg_src(t_diff),
ureg_imm4f(shader, -0.02353f, 0, 0, 0));
ureg_MUL(shader, ureg_saturate(ureg_writemask(t_diff, TGSI_WRITEMASK_X)),
ureg_src(t_diff), ureg_imm4f(shader, 31.8750f, 0, 0, 0));
ureg_LRP(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_X), ureg_src(t_diff),
ureg_src(t_linear), ureg_src(t_weave));
ureg_release_temporary(shader, t_tex);
ureg_release_temporary(shader, t_comp_top);
ureg_release_temporary(shader, t_comp_bot);
ureg_release_temporary(shader, t_diff);
ureg_release_temporary(shader, t_a);
ureg_release_temporary(shader, t_b);
ureg_release_temporary(shader, t_weave);
ureg_release_temporary(shader, t_linear);
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, filter->pipe);
}
bool
vl_deint_filter_init(struct vl_deint_filter *filter, struct pipe_context *pipe,
unsigned video_width, unsigned video_height,
bool skip_chroma, bool spatial_filter)
{
struct pipe_rasterizer_state rs_state;
struct pipe_blend_state blend;
struct pipe_sampler_state sampler;
struct pipe_vertex_element ve;
struct vertex2f sizes;
struct pipe_video_buffer templ;
assert(filter && pipe);
assert(video_width && video_height);
memset(filter, 0, sizeof(*filter));
filter->pipe = pipe;
filter->skip_chroma = skip_chroma;
filter->video_width = video_width;
filter->video_height = video_height;
/* TODO: handle other than 4:2:0 subsampling */
memset(&templ, 0, sizeof(templ));
templ.buffer_format = PIPE_FORMAT_YV12;
templ.chroma_format = PIPE_VIDEO_CHROMA_FORMAT_420;
templ.width = video_width;
templ.height = video_height;
templ.interlaced = true;
filter->video_buffer = vl_video_buffer_create(pipe, &templ);
if (!filter->video_buffer)
goto error_video_buffer;
memset(&rs_state, 0, sizeof(rs_state));
rs_state.half_pixel_center = true;
rs_state.bottom_edge_rule = true;
rs_state.depth_clip = 1;
filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
if (!filter->rs_state)
goto error_rs_state;
memset(&blend, 0, sizeof blend);
blend.rt[0].colormask = PIPE_MASK_RGBA;
filter->blend = pipe->create_blend_state(pipe, &blend);
if (!filter->blend)
goto error_blend;
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
sampler.normalized_coords = 1;
filter->sampler[0] = pipe->create_sampler_state(pipe, &sampler);
filter->sampler[1] = filter->sampler[2] = filter->sampler[3] = filter->sampler[0];
if (!filter->sampler[0])
goto error_sampler;
filter->quad = vl_vb_upload_quads(pipe);
if(!filter->quad.buffer)
goto error_quad;
memset(&ve, 0, sizeof(ve));
ve.src_offset = 0;
ve.instance_divisor = 0;
ve.vertex_buffer_index = 0;
ve.src_format = PIPE_FORMAT_R32G32_FLOAT;
filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve);
if (!filter->ves)
goto error_ves;
sizes.x = 1.0f / video_width;
sizes.y = 1.0f / video_height;
filter->vs = create_vert_shader(filter);
if (!filter->vs)
goto error_vs;
filter->fs_copy_top = create_copy_frag_shader(filter, 0);
if (!filter->fs_copy_top)
goto error_fs_copy_top;
filter->fs_copy_bottom = create_copy_frag_shader(filter, 1);
if (!filter->fs_copy_bottom)
goto error_fs_copy_bottom;
filter->fs_deint_top = create_deint_frag_shader(filter, 0, &sizes, spatial_filter);
if (!filter->fs_deint_top)
goto error_fs_deint_top;
filter->fs_deint_bottom = create_deint_frag_shader(filter, 1, &sizes, spatial_filter);
if (!filter->fs_deint_bottom)
goto error_fs_deint_bottom;
return true;
error_fs_deint_bottom:
pipe->delete_fs_state(pipe, filter->fs_deint_top);
error_fs_deint_top:
pipe->delete_fs_state(pipe, filter->fs_copy_bottom);
error_fs_copy_bottom:
pipe->delete_fs_state(pipe, filter->fs_copy_top);
error_fs_copy_top:
pipe->delete_vs_state(pipe, filter->vs);
error_vs:
pipe->delete_vertex_elements_state(pipe, filter->ves);
error_ves:
pipe_resource_reference(&filter->quad.buffer, NULL);
error_quad:
pipe->delete_sampler_state(pipe, filter->sampler);
error_sampler:
pipe->delete_blend_state(pipe, filter->blend);
error_blend:
pipe->delete_rasterizer_state(pipe, filter->rs_state);
error_rs_state:
filter->video_buffer->destroy(filter->video_buffer);
error_video_buffer:
return false;
}
void
vl_deint_filter_cleanup(struct vl_deint_filter *filter)
{
assert(filter);
filter->pipe->delete_sampler_state(filter->pipe, filter->sampler[0]);
filter->pipe->delete_blend_state(filter->pipe, filter->blend);
filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state);
filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves);
pipe_resource_reference(&filter->quad.buffer, NULL);
filter->pipe->delete_vs_state(filter->pipe, filter->vs);
filter->pipe->delete_fs_state(filter->pipe, filter->fs_copy_top);
filter->pipe->delete_fs_state(filter->pipe, filter->fs_copy_bottom);
filter->pipe->delete_fs_state(filter->pipe, filter->fs_deint_top);
filter->pipe->delete_fs_state(filter->pipe, filter->fs_deint_bottom);
filter->video_buffer->destroy(filter->video_buffer);
}
bool
vl_deint_filter_check_buffers(struct vl_deint_filter *filter,
struct pipe_video_buffer *prevprev,
struct pipe_video_buffer *prev,
struct pipe_video_buffer *cur,
struct pipe_video_buffer *next)
{
int i;
struct pipe_video_buffer *bufs[] = { prevprev, prev, cur, next };
for (i = 0; i < 4; i++) {
if (bufs[i]->chroma_format != PIPE_VIDEO_CHROMA_FORMAT_420)
return false;
if (bufs[i]->width < filter->video_width ||
bufs[i]->height < filter->video_height)
return false;
if (!bufs[i]->interlaced)
return false;
}
return true;
}
void
vl_deint_filter_render(struct vl_deint_filter *filter,
struct pipe_video_buffer *prevprev,
struct pipe_video_buffer *prev,
struct pipe_video_buffer *cur,
struct pipe_video_buffer *next,
unsigned field)
{
struct pipe_viewport_state viewport;
struct pipe_framebuffer_state fb_state;
struct pipe_sampler_view **cur_sv;
struct pipe_sampler_view **prevprev_sv;
struct pipe_sampler_view **prev_sv;
struct pipe_sampler_view **next_sv;
struct pipe_sampler_view *sampler_views[4];
struct pipe_surface **dst_surfaces;
int j;
assert(filter && prevprev && prev && cur && next && field <= 1);
/* set up destination and source */
dst_surfaces = filter->video_buffer->get_surfaces(filter->video_buffer);
cur_sv = cur->get_sampler_view_components(cur);
prevprev_sv = prevprev->get_sampler_view_components(prevprev);
prev_sv = prev->get_sampler_view_components(prev);
next_sv = next->get_sampler_view_components(next);
/* set up pipe state */
filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
filter->pipe->bind_blend_state(filter->pipe, filter->blend);
filter->pipe->set_vertex_buffers(filter->pipe, 0, 1, &filter->quad);
filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);
filter->pipe->bind_vs_state(filter->pipe, filter->vs);
filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
0, 4, filter->sampler);
/* prepare viewport */
memset(&viewport, 0, sizeof(viewport));
viewport.scale[2] = 1;
viewport.scale[3] = 1;
/* prepare framebuffer */
memset(&fb_state, 0, sizeof(fb_state));
fb_state.nr_cbufs = 1;
/* process each plane separately */
for (j = 0; j < 3; j++) {
/* select correct YV12 surfaces */
int k = j == 1 ? 2 :
j == 2 ? 1 : 0;
struct pipe_surface *blit_surf = dst_surfaces[2 * k + field];
struct pipe_surface *dst_surf = dst_surfaces[2 * k + 1 - field];
/* update render target state */
viewport.scale[0] = blit_surf->texture->width0;
viewport.scale[1] = blit_surf->texture->height0;
fb_state.width = blit_surf->texture->width0;
fb_state.height = blit_surf->texture->height0;
/* update sampler view sources */
sampler_views[0] = prevprev_sv[j];
sampler_views[1] = prev_sv[j];
sampler_views[2] = cur_sv[j];
sampler_views[3] = next_sv[j];
filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT, 0, 4, sampler_views);
/* blit current field */
fb_state.cbufs[0] = blit_surf;
filter->pipe->bind_fs_state(filter->pipe, field ? filter->fs_copy_bottom : filter->fs_copy_top);
filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
filter->pipe->set_viewport_states(filter->pipe, 0, 1, &viewport);
util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
/* blit or interpolate other field */
fb_state.cbufs[0] = dst_surf;
filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
if (j > 0 && filter->skip_chroma) {
util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
} else {
filter->pipe->bind_fs_state(filter->pipe, field ? filter->fs_deint_top : filter->fs_deint_bottom);
util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
}
}
}

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@ -0,0 +1,77 @@
/**************************************************************************
*
* Copyright 2013 Grigori Goronzy <greg@chown.ath.cx>
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* motion adaptive deinterlacer implementation */
#ifndef vl_deint_filter_h
#define vl_deint_filter_h
#include "pipe/p_state.h"
struct vl_deint_filter
{
struct pipe_context *pipe;
struct pipe_vertex_buffer quad;
void *rs_state;
void *blend;
void *sampler[4];
void *ves;
void *vs;
void *fs_copy_top, *fs_copy_bottom;
void *fs_deint_top, *fs_deint_bottom;
unsigned video_width, video_height;
bool skip_chroma;
struct pipe_video_buffer *video_buffer;
};
bool
vl_deint_filter_init(struct vl_deint_filter *filter, struct pipe_context *pipe,
unsigned video_width, unsigned video_height,
bool skip_chroma, bool spatial_filter);
void
vl_deint_filter_cleanup(struct vl_deint_filter *filter);
bool
vl_deint_filter_check_buffers(struct vl_deint_filter *filter,
struct pipe_video_buffer *prevprev,
struct pipe_video_buffer *prev,
struct pipe_video_buffer *cur,
struct pipe_video_buffer *next);
void
vl_deint_filter_render(struct vl_deint_filter *filter,
struct pipe_video_buffer *prevprev,
struct pipe_video_buffer *prev,
struct pipe_video_buffer *cur,
struct pipe_video_buffer *next,
unsigned field);
#endif /* vl_deint_filter_h */