st/mesa: remove ST_NEW_MESA flag (v2)
Only used indirectly when checking dirty.st != 0 v2: also update st_cb_compute.c Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@ -47,7 +47,7 @@ static void st_dispatch_compute_common(struct gl_context *ctx,
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if (ctx->NewState)
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_mesa_update_state(ctx);
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if (st->dirty_cp.st || ctx->NewDriverState)
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if (st->dirty_cp.st || st->dirty_cp.mesa || ctx->NewDriverState)
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st_validate_state(st, ST_PIPELINE_COMPUTE);
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for (unsigned i = 0; i < 3; i++) {
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@ -141,9 +141,7 @@ void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
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/* Invalidate render and compute pipelines. */
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st->dirty.mesa |= new_state;
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st->dirty.st |= ST_NEW_MESA;
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st->dirty_cp.mesa |= new_state;
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st->dirty_cp.st |= ST_NEW_MESA;
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/* This is the only core Mesa module we depend upon.
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* No longer use swrast, swsetup, tnl.
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@ -50,7 +50,7 @@ struct st_perf_monitor_group;
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struct u_upload_mgr;
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#define ST_NEW_MESA (1 << 0) /* Mesa state has changed */
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/* gap */
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#define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
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#define ST_NEW_VERTEX_PROGRAM (1 << 2)
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#define ST_NEW_FRAMEBUFFER (1 << 3)
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@ -201,7 +201,7 @@ st_draw_vbo(struct gl_context *ctx,
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st_flush_bitmap_cache(st);
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/* Validate state. */
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if (st->dirty.st || ctx->NewDriverState) {
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if (st->dirty.st || st->dirty.mesa || ctx->NewDriverState) {
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st_validate_state(st, ST_PIPELINE_RENDER);
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#if 0
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@ -314,7 +314,7 @@ st_indirect_draw_vbo(struct gl_context *ctx,
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assert(stride);
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/* Validate state. */
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if (st->dirty.st || ctx->NewDriverState) {
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if (st->dirty.st || st->dirty.mesa || ctx->NewDriverState) {
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st_validate_state(st, ST_PIPELINE_RENDER);
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}
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