mesa/es: Remove redundant stencil op fail/zfail/zpass validation

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick 2011-09-20 16:50:22 -07:00
parent f3f993153c
commit af276d9d4b
1 changed files with 0 additions and 72 deletions

View File

@ -922,45 +922,6 @@
<param name="zfail" type="GLenum"/>
<param name="zpass" type="GLenum"/>
</proto>
<desc name="fail">
<value name="GL_KEEP"/>
<value name="GL_ZERO"/>
<value name="GL_REPLACE"/>
<value name="GL_INCR"/>
<value name="GL_DECR"/>
<value name="GL_INVERT"/>
<value name="GL_INCR_WRAP" category="GLES2.0"/>
<value name="GL_DECR_WRAP" category="GLES2.0"/>
<value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
<value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
</desc>
<desc name="zfail">
<value name="GL_KEEP"/>
<value name="GL_ZERO"/>
<value name="GL_REPLACE"/>
<value name="GL_INCR"/>
<value name="GL_DECR"/>
<value name="GL_INVERT"/>
<value name="GL_INCR_WRAP" category="GLES2.0"/>
<value name="GL_DECR_WRAP" category="GLES2.0"/>
<value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
<value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
</desc>
<desc name="zpass">
<value name="GL_KEEP"/>
<value name="GL_ZERO"/>
<value name="GL_REPLACE"/>
<value name="GL_INCR"/>
<value name="GL_DECR"/>
<value name="GL_INVERT"/>
<value name="GL_INCR_WRAP" category="GLES2.0"/>
<value name="GL_DECR_WRAP" category="GLES2.0"/>
<value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
<value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
</desc>
</template>
<template name="StencilOpSeparate">
@ -971,39 +932,6 @@
<param name="zfail" type="GLenum"/>
<param name="zpass" type="GLenum"/>
</proto>
<desc name="fail">
<value name="GL_KEEP"/>
<value name="GL_ZERO"/>
<value name="GL_REPLACE"/>
<value name="GL_INCR"/>
<value name="GL_DECR"/>
<value name="GL_INVERT"/>
<value name="GL_INCR_WRAP"/>
<value name="GL_DECR_WRAP"/>
</desc>
<desc name="zfail">
<value name="GL_KEEP"/>
<value name="GL_ZERO"/>
<value name="GL_REPLACE"/>
<value name="GL_INCR"/>
<value name="GL_DECR"/>
<value name="GL_INVERT"/>
<value name="GL_INCR_WRAP"/>
<value name="GL_DECR_WRAP"/>
</desc>
<desc name="zpass">
<value name="GL_KEEP"/>
<value name="GL_ZERO"/>
<value name="GL_REPLACE"/>
<value name="GL_INCR"/>
<value name="GL_DECR"/>
<value name="GL_INVERT"/>
<value name="GL_INCR_WRAP"/>
<value name="GL_DECR_WRAP"/>
</desc>
</template>
<template name="DepthFunc">