vl: add half pixel to v_tex before adding offsets
Since pixel center lies at 0.5, add half_pixel to vtex before adding offsets to it. Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> Reviewed-by: Christian König <christian.koenig@amd.com>
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@ -197,6 +197,8 @@ create_frag_shader(struct vl_bicubic_filter *filter, unsigned video_width,
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ureg_src(t_array[22]));
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ureg_DIV(shader, ureg_writemask(t_array[22], TGSI_WRITEMASK_XY),
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ureg_src(t_array[22]), ureg_imm2f(shader, video_width, video_height));
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ureg_ADD(shader, ureg_writemask(t_array[22], TGSI_WRITEMASK_XY),
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ureg_src(t_array[22]), half_pixel);
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/*
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* t_array[0..*] = vtex + offset[0..*]
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