panfrost: Z/S can't be tiled

As far as we know, Utgard-style tiling only works for color render
targets, not depth/stencil, so ensure we don't try to tile it (rather
than compress or plain old linear) and drive ourselves into a corner.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-06-21 14:41:14 -07:00
parent ad56dd4e97
commit aea3f0ac1d
1 changed files with 3 additions and 0 deletions

View File

@ -295,6 +295,9 @@ panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *t
bool should_tile = is_streaming && is_texture && is_2d;
/* Depth/stencil can't be tiled, only linear or AFBC */
should_tile &= !(template->bind & PIPE_BIND_DEPTH_STENCIL);
/* Set the layout appropriately */
bo->layout = should_tile ? PAN_TILED : PAN_LINEAR;