panfrost: Z/S can't be tiled
As far as we know, Utgard-style tiling only works for color render targets, not depth/stencil, so ensure we don't try to tile it (rather than compress or plain old linear) and drive ourselves into a corner. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@ -295,6 +295,9 @@ panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *t
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bool should_tile = is_streaming && is_texture && is_2d;
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/* Depth/stencil can't be tiled, only linear or AFBC */
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should_tile &= !(template->bind & PIPE_BIND_DEPTH_STENCIL);
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/* Set the layout appropriately */
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bo->layout = should_tile ? PAN_TILED : PAN_LINEAR;
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