nv50,nvc0: limit the y-tiling of 3d textures to the first level's tiling

We limit y-tiling to 0x20 when depth is involved. However the function is
run for each miplevel, and the hardware expects miplevel 0 to have the
highest tiling settings. Perform the y-tiling limit on all levels of a
3d texture, not just the ones that have depth.

Fixes:
  texelFetch fs sampler3D 98x129x1-98x129x9

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Nick Tenney <nick.tenney@gmail.com> # GT216
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Ilia Mirkin 2015-04-05 17:40:44 -04:00
parent ad84689f73
commit ae720c66cb
3 changed files with 13 additions and 10 deletions

View File

@ -29,7 +29,8 @@
#include "nv50/nv50_resource.h"
uint32_t
nv50_tex_choose_tile_dims_helper(unsigned nx, unsigned ny, unsigned nz)
nv50_tex_choose_tile_dims_helper(unsigned nx, unsigned ny, unsigned nz,
boolean is_3d)
{
uint32_t tile_mode = 0x000;
@ -41,7 +42,7 @@ nv50_tex_choose_tile_dims_helper(unsigned nx, unsigned ny, unsigned nz)
else
if (ny > 8) tile_mode = 0x010; /* height 16 tiles */
if (nz == 1)
if (!is_3d)
return tile_mode;
else
if (tile_mode > 0x020)
@ -52,14 +53,15 @@ nv50_tex_choose_tile_dims_helper(unsigned nx, unsigned ny, unsigned nz)
if (nz > 8) return tile_mode | 0x400; /* depth 16 tiles */
if (nz > 4) return tile_mode | 0x300; /* depth 8 tiles */
if (nz > 2) return tile_mode | 0x200; /* depth 4 tiles */
if (nz > 1) return tile_mode | 0x100; /* depth 2 tiles */
return tile_mode | 0x100;
return tile_mode;
}
static uint32_t
nv50_tex_choose_tile_dims(unsigned nx, unsigned ny, unsigned nz)
nv50_tex_choose_tile_dims(unsigned nx, unsigned ny, unsigned nz, boolean is_3d)
{
return nv50_tex_choose_tile_dims_helper(nx, ny * 2, nz);
return nv50_tex_choose_tile_dims_helper(nx, ny * 2, nz, is_3d);
}
static uint32_t
@ -304,7 +306,7 @@ nv50_miptree_init_layout_tiled(struct nv50_miptree *mt)
lvl->offset = mt->total_size;
lvl->tile_mode = nv50_tex_choose_tile_dims(nbx, nby, d);
lvl->tile_mode = nv50_tex_choose_tile_dims(nbx, nby, d, mt->layout_3d);
tsx = NV50_TILE_SIZE_X(lvl->tile_mode); /* x is tile row pitch in bytes */
tsy = NV50_TILE_SIZE_Y(lvl->tile_mode);

View File

@ -34,7 +34,8 @@ nv50_screen_init_resource_functions(struct pipe_screen *pscreen);
#endif /* __NVC0_RESOURCE_H__ */
uint32_t
nv50_tex_choose_tile_dims_helper(unsigned nx, unsigned ny, unsigned nz);
nv50_tex_choose_tile_dims_helper(unsigned nx, unsigned ny, unsigned nz,
boolean is_3d);
struct nv50_miptree_level {
uint32_t offset;

View File

@ -29,9 +29,9 @@
#include "nvc0/nvc0_resource.h"
static uint32_t
nvc0_tex_choose_tile_dims(unsigned nx, unsigned ny, unsigned nz)
nvc0_tex_choose_tile_dims(unsigned nx, unsigned ny, unsigned nz, boolean is_3d)
{
return nv50_tex_choose_tile_dims_helper(nx, ny, nz);
return nv50_tex_choose_tile_dims_helper(nx, ny, nz, is_3d);
}
static uint32_t
@ -211,7 +211,7 @@ nvc0_miptree_init_layout_tiled(struct nv50_miptree *mt)
lvl->offset = mt->total_size;
lvl->tile_mode = nvc0_tex_choose_tile_dims(nbx, nby, d);
lvl->tile_mode = nvc0_tex_choose_tile_dims(nbx, nby, d, mt->layout_3d);
tsx = NVC0_TILE_SIZE_X(lvl->tile_mode); /* x is tile row pitch in bytes */
tsy = NVC0_TILE_SIZE_Y(lvl->tile_mode);