anv: Remove hacky PIPE_CONTROL in vkCmdEndRenderPass()

The vkCmdPipelineBarrier() command should work as intended now and we
need to pull the plug on this old hack.
This commit is contained in:
Kristian Høgsberg Kristensen 2016-02-17 15:19:07 -08:00
parent 5e92e91c61
commit ae3e249d57
1 changed files with 0 additions and 14 deletions

View File

@ -714,18 +714,4 @@ void genX(CmdEndRenderPass)(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
anv_cmd_buffer_resolve_subpass(cmd_buffer);
/* Emit a flushing pipe control at the end of a pass. This is kind of a
* hack but it ensures that render targets always actually get written.
* Eventually, we should do flushing based on image format transitions
* or something of that nature.
*/
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
.PostSyncOperation = NoWrite,
.RenderTargetCacheFlushEnable = true,
.InstructionCacheInvalidateEnable = true,
.DepthCacheFlushEnable = true,
.VFCacheInvalidationEnable = true,
.TextureCacheInvalidationEnable = true,
.CommandStreamerStallEnable = true);
}