glsl: Try vectorizing when seeing a repeated assignment to a channel.

When considering assignment expressions like:

    v.x += u.x;
    v.x += u.x;

the vectorizer would incorrectly keep going, attempting to find more
instructions to vectorize.  It would overwrite the saved assignment
to point at the second one, and increment channels a second time,
resulting in try_vectorize thinking the expression was a vec2 instead of
a float.

Instead, if we see a repeated assignment to a channel, just try to
vectorize everything we've found so far.  This clears the saved state
so it will start over.

Fixes Piglit's repeated-channel-assignments.vert.

Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Kenneth Graunke 2014-04-08 16:55:23 -07:00
parent 625cf8c874
commit ae2a03b573
1 changed files with 1 additions and 0 deletions

View File

@ -260,6 +260,7 @@ ir_vectorize_visitor::visit_enter(ir_assignment *ir)
if (ir->condition ||
this->channels >= 4 ||
!single_channel_write_mask(ir->write_mask) ||
this->assignment[write_mask_to_swizzle(ir->write_mask)] != NULL ||
(lhs && !ir->lhs->equals(lhs)) ||
(rhs && !ir->rhs->equals(rhs, ir_type_swizzle))) {
try_vectorize();