st/mesa: Enable the ARB_shading_language_420pack extension for 1.30+.
Any driver that supports GLSL 1.30 should be able to handle this extension, as it's entirely implemented in the GLSL compiler. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Marek Olšák <maraeo@gmail.com>
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@ -615,6 +615,7 @@ void st_init_extensions(struct st_context *st)
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ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
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ctx->Extensions.ARB_shading_language_packing = GL_TRUE;
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ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE;
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ctx->Extensions.ARB_shading_language_420pack = GL_TRUE;
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} else {
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/* Optional integer support for GLSL 1.2. */
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if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
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