document 32-bit Z line/point fix

This commit is contained in:
Brian 2007-01-06 12:58:28 -07:00
parent 113b0a7f2e
commit ade39f53f6
1 changed files with 1 additions and 0 deletions

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@ -30,6 +30,7 @@ TBD
<ul>
<li>Fog was errantly applied when a fragment shader was enabled (bug 9346)
<li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
<li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
</ul>