gallium: Add PIPE_CAP_TEXTURE_SHADOW_LOD

v2: Line wrap to 80 char (Marek Olsak)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Sagar Ghuge 2019-07-25 14:05:58 -07:00
parent 6e04bd5f13
commit adb9e18348
4 changed files with 7 additions and 0 deletions

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@ -367,6 +367,9 @@ u_pipe_screen_get_param_defaults(struct pipe_screen *pscreen,
case PIPE_CAP_MAX_FRAMES_IN_FLIGHT:
return 1;
case PIPE_CAP_TEXTURE_SHADOW_LOD:
return 0;
case PIPE_CAP_DMABUF:
#if defined(PIPE_OS_LINUX) || defined(PIPE_OS_BSD)
return 1;

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@ -542,6 +542,8 @@ The integer capabilities:
derivatives in fragment shaders.
* ``PIPE_CAP_VERTEX_SHADER_SATURATE``: True if the driver supports saturate
modifiers in the vertex shader.
* ``PIPE_CAP_TEXTURE_SHADOW_LOD``: True if the driver supports shadow sampler
types with texture functions having interaction with LOD of texture lookup.
.. _pipe_capf:

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@ -894,6 +894,7 @@ enum pipe_cap
PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD,
PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES,
PIPE_CAP_VERTEX_SHADER_SATURATE,
PIPE_CAP_TEXTURE_SHADOW_LOD,
};
/**

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@ -755,6 +755,7 @@ void st_init_extensions(struct pipe_screen *screen,
{ o(EXT_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS },
{ o(EXT_texture_filter_anisotropic), PIPE_CAP_ANISOTROPIC_FILTER },
{ o(EXT_texture_mirror_clamp), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
{ o(EXT_texture_shadow_lod), PIPE_CAP_TEXTURE_SHADOW_LOD },
{ o(EXT_texture_swizzle), PIPE_CAP_TEXTURE_SWIZZLE },
{ o(EXT_transform_feedback), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS },
{ o(EXT_window_rectangles), PIPE_CAP_MAX_WINDOW_RECTANGLES },