gallium: Add PIPE_CAP_TEXTURE_SHADOW_LOD
v2: Line wrap to 80 char (Marek Olsak) Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
6e04bd5f13
commit
adb9e18348
|
@ -367,6 +367,9 @@ u_pipe_screen_get_param_defaults(struct pipe_screen *pscreen,
|
|||
case PIPE_CAP_MAX_FRAMES_IN_FLIGHT:
|
||||
return 1;
|
||||
|
||||
case PIPE_CAP_TEXTURE_SHADOW_LOD:
|
||||
return 0;
|
||||
|
||||
case PIPE_CAP_DMABUF:
|
||||
#if defined(PIPE_OS_LINUX) || defined(PIPE_OS_BSD)
|
||||
return 1;
|
||||
|
|
|
@ -542,6 +542,8 @@ The integer capabilities:
|
|||
derivatives in fragment shaders.
|
||||
* ``PIPE_CAP_VERTEX_SHADER_SATURATE``: True if the driver supports saturate
|
||||
modifiers in the vertex shader.
|
||||
* ``PIPE_CAP_TEXTURE_SHADOW_LOD``: True if the driver supports shadow sampler
|
||||
types with texture functions having interaction with LOD of texture lookup.
|
||||
|
||||
.. _pipe_capf:
|
||||
|
||||
|
|
|
@ -894,6 +894,7 @@ enum pipe_cap
|
|||
PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD,
|
||||
PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES,
|
||||
PIPE_CAP_VERTEX_SHADER_SATURATE,
|
||||
PIPE_CAP_TEXTURE_SHADOW_LOD,
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -755,6 +755,7 @@ void st_init_extensions(struct pipe_screen *screen,
|
|||
{ o(EXT_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS },
|
||||
{ o(EXT_texture_filter_anisotropic), PIPE_CAP_ANISOTROPIC_FILTER },
|
||||
{ o(EXT_texture_mirror_clamp), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
|
||||
{ o(EXT_texture_shadow_lod), PIPE_CAP_TEXTURE_SHADOW_LOD },
|
||||
{ o(EXT_texture_swizzle), PIPE_CAP_TEXTURE_SWIZZLE },
|
||||
{ o(EXT_transform_feedback), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS },
|
||||
{ o(EXT_window_rectangles), PIPE_CAP_MAX_WINDOW_RECTANGLES },
|
||||
|
|
Loading…
Reference in New Issue