st/nine: Capture texturestage states in pixel stateblocks

pixels stateblocks need to capture these.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2016-10-23 22:26:23 +02:00
parent 8b021be769
commit ada0c2ceaa
1 changed files with 4 additions and 1 deletions

View File

@ -2524,7 +2524,6 @@ NineDevice9_CreateStateBlock( struct NineDevice9 *This,
NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST |
NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE |
NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF;
/* TODO: texture/sampler state */
memcpy(dst->changed.rs,
nine_render_states_pixel, sizeof(dst->changed.rs));
nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
@ -2533,6 +2532,10 @@ NineDevice9_CreateStateBlock( struct NineDevice9 *This,
dst->changed.ps_const_b = 0xffff;
for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
dst->changed.sampler[s] |= 0x1ffe;
for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
dst->ff.changed.tex_stage[s][0] |= 0xffffffff;
dst->ff.changed.tex_stage[s][1] |= 0xffffffff;
}
}
if (Type == D3DSBT_ALL) {
dst->changed.group |=