st/nine: Capture texturestage states in pixel stateblocks
pixels stateblocks need to capture these. Signed-off-by: Axel Davy <axel.davy@ens.fr>
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@ -2524,7 +2524,6 @@ NineDevice9_CreateStateBlock( struct NineDevice9 *This,
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NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST |
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NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE |
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NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF;
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/* TODO: texture/sampler state */
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memcpy(dst->changed.rs,
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nine_render_states_pixel, sizeof(dst->changed.rs));
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nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
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@ -2533,6 +2532,10 @@ NineDevice9_CreateStateBlock( struct NineDevice9 *This,
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dst->changed.ps_const_b = 0xffff;
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for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
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dst->changed.sampler[s] |= 0x1ffe;
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for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
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dst->ff.changed.tex_stage[s][0] |= 0xffffffff;
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dst->ff.changed.tex_stage[s][1] |= 0xffffffff;
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}
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}
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if (Type == D3DSBT_ALL) {
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dst->changed.group |=
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