glsl: fix binding validation for interface blocks

V2: rebase on SSBO changes

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Timothy Arceri 2015-05-27 20:12:42 +10:00
parent dd6a6dbaf7
commit ad89748541
1 changed files with 18 additions and 12 deletions

View File

@ -2098,10 +2098,10 @@ validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
static bool
validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
YYLTYPE *loc,
ir_variable *var,
const glsl_type *type,
const ast_type_qualifier *qual)
{
if (var->data.mode != ir_var_uniform && var->data.mode != ir_var_shader_storage) {
if (!qual->flags.q.uniform && !qual->flags.q.buffer) {
_mesa_glsl_error(loc, state,
"the \"binding\" qualifier only applies to uniforms and "
"shader storage buffer objects");
@ -2114,10 +2114,11 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
}
const struct gl_context *const ctx = state->ctx;
unsigned elements = var->type->is_array() ? var->type->length : 1;
unsigned elements = type->is_array() ? type->length : 1;
unsigned max_index = qual->binding + elements - 1;
const glsl_type *base_type = type->without_array();
if (var->type->is_interface()) {
if (base_type->is_interface()) {
/* UBOs. From page 60 of the GLSL 4.20 specification:
* "If the binding point for any uniform block instance is less than zero,
* or greater than or equal to the implementation-dependent maximum
@ -2128,7 +2129,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
*
* The implementation-dependent maximum is GL_MAX_UNIFORM_BUFFER_BINDINGS.
*/
if (var->data.mode == ir_var_uniform &&
if (qual->flags.q.uniform &&
max_index >= ctx->Const.MaxUniformBufferBindings) {
_mesa_glsl_error(loc, state, "layout(binding = %d) for %d UBOs exceeds "
"the maximum number of UBO binding points (%d)",
@ -2136,6 +2137,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
ctx->Const.MaxUniformBufferBindings);
return false;
}
/* SSBOs. From page 67 of the GLSL 4.30 specification:
* "If the binding point for any uniform or shader storage block instance
* is less than zero, or greater than or equal to the
@ -2145,7 +2147,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
* N, all elements of the array from binding through binding + N 1 must
* be within this range."
*/
if (var->data.mode == ir_var_shader_storage &&
if (qual->flags.q.buffer &&
max_index >= ctx->Const.MaxShaderStorageBufferBindings) {
_mesa_glsl_error(loc, state, "layout(binding = %d) for %d SSBOs exceeds "
"the maximum number of SSBO binding points (%d)",
@ -2153,8 +2155,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
ctx->Const.MaxShaderStorageBufferBindings);
return false;
}
} else if (var->type->is_sampler() ||
(var->type->is_array() && var->type->fields.array->is_sampler())) {
} else if (base_type->is_sampler()) {
/* Samplers. From page 63 of the GLSL 4.20 specification:
* "If the binding is less than zero, or greater than or equal to the
* implementation-dependent maximum supported number of units, a
@ -2171,7 +2172,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
return false;
}
} else if (var->type->contains_atomic()) {
} else if (base_type->contains_atomic()) {
assert(ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS);
if (unsigned(qual->binding) >= ctx->Const.MaxAtomicBufferBindings) {
_mesa_glsl_error(loc, state, "layout(binding = %d) exceeds the "
@ -2181,8 +2182,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
return false;
}
} else if (state->is_version(420, 310) &&
var->type->without_array()->is_image()) {
} else if (state->is_version(420, 310) && base_type->is_image()) {
assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS);
if (max_index >= ctx->Const.MaxImageUnits) {
_mesa_glsl_error(loc, state, "Image binding %d exceeds the "
@ -2783,7 +2783,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
}
if (qual->flags.q.explicit_binding &&
validate_binding_qualifier(state, loc, var, qual)) {
validate_binding_qualifier(state, loc, var->type, qual)) {
var->data.explicit_binding = true;
var->data.binding = qual->binding;
}
@ -6093,6 +6093,8 @@ ast_interface_block::hir(exec_list *instructions,
num_variables,
packing,
this->block_name);
if (this->layout.flags.q.explicit_binding)
validate_binding_qualifier(state, &loc, block_type, &this->layout);
if (!state->symbols->add_interface(block_type->name, block_type, var_mode)) {
YYLTYPE loc = this->get_location();
@ -6223,6 +6225,10 @@ ast_interface_block::hir(exec_list *instructions,
"not allowed");
}
if (this->layout.flags.q.explicit_binding)
validate_binding_qualifier(state, &loc, block_array_type,
&this->layout);
var = new(state) ir_variable(block_array_type,
this->instance_name,
var_mode);