mesa: reorder gl_light_attrib
reduces from 2664->2656. Acked-by: Brian Paul <brianp@vmware.com> Reviewed-by: Alex Deucher alexander.deucher@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -847,16 +847,17 @@ struct gl_light_attrib
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struct gl_material Material;
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GLboolean Enabled; /**< Lighting enabled flag */
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GLboolean ColorMaterialEnabled;
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GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
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GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
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GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
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GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
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GLbitfield _ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
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GLboolean ColorMaterialEnabled;
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GLenum ClampVertexColor; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
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GLboolean _ClampVertexColor;
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struct gl_light EnabledList; /**< List sentinel */
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GLboolean _ClampVertexColor;
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GLenum ClampVertexColor; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
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/**
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* Derived state for optimizations:
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@ -864,6 +865,8 @@ struct gl_light_attrib
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/*@{*/
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GLboolean _NeedEyeCoords;
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GLboolean _NeedVertices; /**< Use fast shader? */
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struct gl_light EnabledList; /**< List sentinel */
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GLfloat _BaseColor[2][3];
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/*@}*/
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};
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