mesa: reorder gl_light_attrib

reduces from 2664->2656.

Acked-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Alex Deucher alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2015-03-20 17:25:15 +10:00
parent b99c7defac
commit ad6ede260f
1 changed files with 7 additions and 4 deletions

View File

@ -847,16 +847,17 @@ struct gl_light_attrib
struct gl_material Material;
GLboolean Enabled; /**< Lighting enabled flag */
GLboolean ColorMaterialEnabled;
GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
GLbitfield _ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
GLboolean ColorMaterialEnabled;
GLenum ClampVertexColor; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
GLboolean _ClampVertexColor;
struct gl_light EnabledList; /**< List sentinel */
GLboolean _ClampVertexColor;
GLenum ClampVertexColor; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
/**
* Derived state for optimizations:
@ -864,6 +865,8 @@ struct gl_light_attrib
/*@{*/
GLboolean _NeedEyeCoords;
GLboolean _NeedVertices; /**< Use fast shader? */
struct gl_light EnabledList; /**< List sentinel */
GLfloat _BaseColor[2][3];
/*@}*/
};